Float64Slice

Overview

Location

  • Reference:
    • Go.dll  .NET, .NET Standard 2.0
    • Go.fx  Island
  • Namespace: go.sort
  • Platforms: .NET, .NET Standard 2.0, Island
  • Ancestry:


 

constructor

 

constructor

 

Float64Slice()

 

init()

 

Sub New()

constructor (Slice<Double>)

 

constructor(aValue: Slice<Double>)

 

Float64Slice(Slice<Double> aValue)

 

init(_ aValue: Slice<Double>)

 

Sub New(aValue As Slice<Double>)

Parameters:

  • aValue:

Equals  override virtual

 

method Equals(value: Object): Boolean

 

Boolean Equals(Object value)

 

func Equals(_ value: Object) -> Boolean

 

func Equals(value interface{}) Boolean

 

Function Equals(value As Object) As Boolean

Parameters:

  • value:

GetHashCode  override virtual

 

method GetHashCode: Int32

 

Int32 GetHashCode()

 

func GetHashCode() -> Int32

 

func GetHashCode() Int32

 

Function GetHashCode() As Int32

Len

 

method Len: int

 

int Len()

 

func Len() -> int

 

func Len() int

 

Function Len() As int

Less

 

method Less(i: int; j: int): bool

 

bool Less(int i, int j)

 

func Less(_ i: int, _ j: int) -> bool

 

func Less(i int, j int) bool

 

Function Less(i As int, j As int) As bool

Parameters:

  • i:
  • j:

 

method Search(x: float64): int

 

int Search(float64 x)

 

func Search(_ x: float64) -> int

 

func Search(x float64) int

 

Function Search(x As float64) As int

Parameters:

  • x:

Sort

 

method Sort

 

void Sort()

 

func Sort()

 

// .NET, .NET Standard 2.0
func Sort() 
// Island
func Sort() void

 

Sub Sort()

Swap

 

method Swap(i: int; j: int)

 

void Swap(int i, int j)

 

func Swap(_ i: int, _ j: int)

 

// .NET, .NET Standard 2.0
func Swap(i int, j int) 
// Island
func Swap(i int, j int) void

 

Sub Swap(i As int, j As int)

Parameters:

  • i:
  • j:

Value

 

var Value: Slice<Double>;

 

Slice<Double> Value

 

var Value: Slice<Double>

 

Value Slice<Double>

 

FIELD Value() As Slice<Double>

 

Value

 

var Value: Slice<Double>;

 

Slice<Double> Value

 

var Value: Slice<Double>

 

Value Slice<Double>

 

FIELD Value() As Slice<Double>

 

constructor

 

constructor

 

Float64Slice()

 

init()

 

Sub New()

constructor (Slice<Double>)

 

constructor(aValue: Slice<Double>)

 

Float64Slice(Slice<Double> aValue)

 

init(_ aValue: Slice<Double>)

 

Sub New(aValue As Slice<Double>)

Parameters:

  • aValue:

Equals  override virtual

 

method Equals(value: Object): Boolean

 

Boolean Equals(Object value)

 

func Equals(_ value: Object) -> Boolean

 

func Equals(value interface{}) Boolean

 

Function Equals(value As Object) As Boolean

Parameters:

  • value:

GetHashCode  override virtual

 

method GetHashCode: Int32

 

Int32 GetHashCode()

 

func GetHashCode() -> Int32

 

func GetHashCode() Int32

 

Function GetHashCode() As Int32

Len

 

method Len: int

 

int Len()

 

func Len() -> int

 

func Len() int

 

Function Len() As int

Less

 

method Less(i: int; j: int): bool

 

bool Less(int i, int j)

 

func Less(_ i: int, _ j: int) -> bool

 

func Less(i int, j int) bool

 

Function Less(i As int, j As int) As bool

Parameters:

  • i:
  • j:

 

method Search(x: float64): int

 

int Search(float64 x)

 

func Search(_ x: float64) -> int

 

func Search(x float64) int

 

Function Search(x As float64) As int

Parameters:

  • x:

Sort

 

method Sort

 

void Sort()

 

func Sort()

 

// .NET, .NET Standard 2.0
func Sort() 
// Island
func Sort() void

 

Sub Sort()

Swap

 

method Swap(i: int; j: int)

 

void Swap(int i, int j)

 

func Swap(_ i: int, _ j: int)

 

// .NET, .NET Standard 2.0
func Swap(i int, j int) 
// Island
func Swap(i int, j int) void

 

Sub Swap(i As int, j As int)

Parameters:

  • i:
  • j: