Uniform

Overview

Location

  • Reference:
    • Go.dll  .NET, .NET Standard 2.0
    • Go.fx  Island
  • Namespace: go.image
  • Platforms: .NET, .NET Standard 2.0, Island

Implements

 

constructor

 

constructor

 

Uniform()

 

init()

constructor (Color) Island

 

constructor(aC: Color)

 

Uniform(Color aC)

 

init(_ aC: Color)

Parameters:

  • aC:

constructor (Color) .NET, .NET Standard 2.0

 

constructor(aC: Color)

 

Uniform(Color aC)

 

init(_ aC: Color)

Parameters:

  • aC:

constructor (Uniform)

 

constructor(value: Uniform)

 

Uniform(Uniform value)

 

init(_ value: Uniform)

Parameters:

  • value:

At

 

method At(x: int; y: int): Color

 

Color At(int x, int y)

 

func At(_ x: int, _ y: int) -> Color

 

func At(x int, y int) Color

Parameters:

  • x:
  • y:

Bounds

 

method Bounds: Rectangle

 

Rectangle Bounds()

 

func Bounds() -> Rectangle

 

func Bounds() Rectangle

C

 

// .NET, .NET Standard 2.0
var C: Color;
// Island
var C: Color;

 

// .NET, .NET Standard 2.0
Color C
// Island
Color C

 

// .NET, .NET Standard 2.0
var C: Color
// Island
var C: Color

 

// .NET, .NET Standard 2.0
C Color
// Island
C Color

ColorModel

 

// .NET, .NET Standard 2.0
method ColorModel: Model
// Island
method ColorModel: Model

 

// .NET, .NET Standard 2.0
Model ColorModel()
// Island
Model ColorModel()

 

// .NET, .NET Standard 2.0
func ColorModel() -> Model
// Island
func ColorModel() -> Model

 

// .NET, .NET Standard 2.0
func ColorModel() Model
// Island
func ColorModel() Model

Convert (Color): Color Island

 

method Convert(Color): Color

 

Color Convert(Color )

 

func Convert(_ Color) -> Color

 

func Convert( Color) Color

Parameters:

  • :

Convert (Color): Color .NET, .NET Standard 2.0

 

method Convert(Color): Color

 

Color Convert(Color )

 

func Convert(_ Color) -> Color

 

func Convert( Color) Color

Parameters:

  • :

Opaque

 

method Opaque: bool

 

bool Opaque()

 

func Opaque() -> bool

 

func Opaque() bool

RGBA

 

method RGBA: tuple of (r: UInt32, g: UInt32, b: UInt32, a: UInt32)

 

(UInt32 r, UInt32 g, UInt32 b, UInt32 a) RGBA()

 

func RGBA() -> (r:UInt32, g:UInt32, b:UInt32, a:UInt32)

 

func RGBA() (r UInt32, g UInt32, b UInt32, a UInt32)

 

C

 

// .NET, .NET Standard 2.0
var C: Color;
// Island
var C: Color;

 

// .NET, .NET Standard 2.0
Color C
// Island
Color C

 

// .NET, .NET Standard 2.0
var C: Color
// Island
var C: Color

 

// .NET, .NET Standard 2.0
C Color
// Island
C Color

 

constructor

 

constructor

 

Uniform()

 

init()

constructor (Color) Island

 

constructor(aC: Color)

 

Uniform(Color aC)

 

init(_ aC: Color)

Parameters:

  • aC:

constructor (Color) .NET, .NET Standard 2.0

 

constructor(aC: Color)

 

Uniform(Color aC)

 

init(_ aC: Color)

Parameters:

  • aC:

constructor (Uniform)

 

constructor(value: Uniform)

 

Uniform(Uniform value)

 

init(_ value: Uniform)

Parameters:

  • value:

Convert (Color): Color Island

 

method Convert(Color): Color

 

Color Convert(Color )

 

func Convert(_ Color) -> Color

 

func Convert( Color) Color

Parameters:

  • :

Convert (Color): Color .NET, .NET Standard 2.0

 

method Convert(Color): Color

 

Color Convert(Color )

 

func Convert(_ Color) -> Color

 

func Convert( Color) Color

Parameters:

  • :

At

 

method At(x: int; y: int): Color

 

Color At(int x, int y)

 

func At(_ x: int, _ y: int) -> Color

 

func At(x int, y int) Color

Parameters:

  • x:
  • y:

Bounds

 

method Bounds: Rectangle

 

Rectangle Bounds()

 

func Bounds() -> Rectangle

 

func Bounds() Rectangle

ColorModel

 

// .NET, .NET Standard 2.0
method ColorModel: Model
// Island
method ColorModel: Model

 

// .NET, .NET Standard 2.0
Model ColorModel()
// Island
Model ColorModel()

 

// .NET, .NET Standard 2.0
func ColorModel() -> Model
// Island
func ColorModel() -> Model

 

// .NET, .NET Standard 2.0
func ColorModel() Model
// Island
func ColorModel() Model

Opaque

 

method Opaque: bool

 

bool Opaque()

 

func Opaque() -> bool

 

func Opaque() bool

RGBA

 

method RGBA: tuple of (r: UInt32, g: UInt32, b: UInt32, a: UInt32)

 

(UInt32 r, UInt32 g, UInt32 b, UInt32 a) RGBA()

 

func RGBA() -> (r:UInt32, g:UInt32, b:UInt32, a:UInt32)

 

func RGBA() (r UInt32, g UInt32, b UInt32, a UInt32)