RGBA

Overview

Location

  • Reference:
    • Go.dll  .NET, .NET Standard 2.0
    • Go.fx  Island
  • Namespace: go.image
  • Platforms: .NET, .NET Standard 2.0, Island

Implements

 

constructor

 

constructor

 

RGBA()

 

init()

constructor (Slice<Byte>, int, Rectangle) Island

 

constructor(aPix: Slice<Byte>; aStride: int; aRect: Rectangle)

 

RGBA(Slice<Byte> aPix, int aStride, Rectangle aRect)

 

init(_ aPix: Slice<Byte>, _ aStride: int, _ aRect: Rectangle)

Parameters:

  • aPix:
  • aStride:
  • aRect:

constructor (Slice<Byte>, Int64, Rectangle) .NET, .NET Standard 2.0

 

constructor(aPix: Slice<Byte>; aStride: Int64; aRect: Rectangle)

 

RGBA(Slice<Byte> aPix, Int64 aStride, Rectangle aRect)

 

init(_ aPix: Slice<Byte>, _ aStride: Int64, _ aRect: Rectangle)

Parameters:

  • aPix:
  • aStride:
  • aRect:

constructor (RGBA)

 

constructor(value: RGBA)

 

RGBA(RGBA value)

 

init(_ value: RGBA)

Parameters:

  • value:

At (int, int): Color Island

 

method At(x: int; y: int): Color

 

Color At(int x, int y)

 

func At(_ x: int, _ y: int) -> Color

 

func At(x int, y int) Color

Parameters:

  • x:
  • y:

At (Int64, Int64): Color .NET, .NET Standard 2.0

 

method At(x: Int64; y: Int64): Color

 

Color At(Int64 x, Int64 y)

 

func At(_ x: Int64, _ y: Int64) -> Color

 

func At(x Int64, y Int64) Color

Parameters:

  • x:
  • y:

Bounds

 

method Bounds: Rectangle

 

Rectangle Bounds()

 

func Bounds() -> Rectangle

 

func Bounds() Rectangle

ColorModel

 

// .NET, .NET Standard 2.0
method ColorModel: Model
// Island
method ColorModel: Model

 

// .NET, .NET Standard 2.0
Model ColorModel()
// Island
Model ColorModel()

 

// .NET, .NET Standard 2.0
func ColorModel() -> Model
// Island
func ColorModel() -> Model

 

// .NET, .NET Standard 2.0
func ColorModel() Model
// Island
func ColorModel() Model

Opaque

 

method Opaque: bool

 

bool Opaque()

 

func Opaque() -> bool

 

func Opaque() bool

Pix

 

var Pix: Slice<Byte>;

 

Slice<Byte> Pix

 

var Pix: Slice<Byte>

 

Pix Slice<Byte>

PixOffset

 

method PixOffset(x: int; y: int): int

 

int PixOffset(int x, int y)

 

func PixOffset(_ x: int, _ y: int) -> int

 

func PixOffset(x int, y int) int

Parameters:

  • x:
  • y:

Rect

 

var Rect: Rectangle;

 

Rectangle Rect

 

var Rect: Rectangle

 

Rect Rectangle

RGBAAt

 

method RGBAAt(x: int; y: int): RGBA

 

RGBA RGBAAt(int x, int y)

 

func RGBAAt(_ x: int, _ y: int) -> RGBA

 

func RGBAAt(x int, y int) RGBA

Parameters:

  • x:
  • y:

Set

 

method Set(x: int; y: int; c: Color)

 

void Set(int x, int y, Color c)

 

func Set(_ x: int, _ y: int, _ c: Color)

 

func Set(x int, y int, c Color)

Parameters:

  • x:
  • y:
  • c:

SetRGBA

 

method SetRGBA(x: int; y: int; c: RGBA)

 

void SetRGBA(int x, int y, RGBA c)

 

func SetRGBA(_ x: int, _ y: int, _ c: RGBA)

 

func SetRGBA(x int, y int, c RGBA)

Parameters:

  • x:
  • y:
  • c:

Stride

 

var Stride: int;

 

int Stride

 

var Stride: int

 

Stride int

SubImage

 

method SubImage(r: Rectangle): Image

 

Image SubImage(Rectangle r)

 

func SubImage(_ r: Rectangle) -> Image

 

func SubImage(r Rectangle) Image

Parameters:

  • r:

 

Pix

 

var Pix: Slice<Byte>;

 

Slice<Byte> Pix

 

var Pix: Slice<Byte>

 

Pix Slice<Byte>

Rect

 

var Rect: Rectangle;

 

Rectangle Rect

 

var Rect: Rectangle

 

Rect Rectangle

Stride

 

var Stride: int;

 

int Stride

 

var Stride: int

 

Stride int

 

constructor

 

constructor

 

RGBA()

 

init()

constructor (Slice<Byte>, int, Rectangle) Island

 

constructor(aPix: Slice<Byte>; aStride: int; aRect: Rectangle)

 

RGBA(Slice<Byte> aPix, int aStride, Rectangle aRect)

 

init(_ aPix: Slice<Byte>, _ aStride: int, _ aRect: Rectangle)

Parameters:

  • aPix:
  • aStride:
  • aRect:

constructor (Slice<Byte>, Int64, Rectangle) .NET, .NET Standard 2.0

 

constructor(aPix: Slice<Byte>; aStride: Int64; aRect: Rectangle)

 

RGBA(Slice<Byte> aPix, Int64 aStride, Rectangle aRect)

 

init(_ aPix: Slice<Byte>, _ aStride: Int64, _ aRect: Rectangle)

Parameters:

  • aPix:
  • aStride:
  • aRect:

constructor (RGBA)

 

constructor(value: RGBA)

 

RGBA(RGBA value)

 

init(_ value: RGBA)

Parameters:

  • value:

At (int, int): Color Island

 

method At(x: int; y: int): Color

 

Color At(int x, int y)

 

func At(_ x: int, _ y: int) -> Color

 

func At(x int, y int) Color

Parameters:

  • x:
  • y:

At (Int64, Int64): Color .NET, .NET Standard 2.0

 

method At(x: Int64; y: Int64): Color

 

Color At(Int64 x, Int64 y)

 

func At(_ x: Int64, _ y: Int64) -> Color

 

func At(x Int64, y Int64) Color

Parameters:

  • x:
  • y:

Bounds

 

method Bounds: Rectangle

 

Rectangle Bounds()

 

func Bounds() -> Rectangle

 

func Bounds() Rectangle

ColorModel

 

// .NET, .NET Standard 2.0
method ColorModel: Model
// Island
method ColorModel: Model

 

// .NET, .NET Standard 2.0
Model ColorModel()
// Island
Model ColorModel()

 

// .NET, .NET Standard 2.0
func ColorModel() -> Model
// Island
func ColorModel() -> Model

 

// .NET, .NET Standard 2.0
func ColorModel() Model
// Island
func ColorModel() Model

Opaque

 

method Opaque: bool

 

bool Opaque()

 

func Opaque() -> bool

 

func Opaque() bool

PixOffset

 

method PixOffset(x: int; y: int): int

 

int PixOffset(int x, int y)

 

func PixOffset(_ x: int, _ y: int) -> int

 

func PixOffset(x int, y int) int

Parameters:

  • x:
  • y:

RGBAAt

 

method RGBAAt(x: int; y: int): RGBA

 

RGBA RGBAAt(int x, int y)

 

func RGBAAt(_ x: int, _ y: int) -> RGBA

 

func RGBAAt(x int, y int) RGBA

Parameters:

  • x:
  • y:

Set

 

method Set(x: int; y: int; c: Color)

 

void Set(int x, int y, Color c)

 

func Set(_ x: int, _ y: int, _ c: Color)

 

func Set(x int, y int, c Color)

Parameters:

  • x:
  • y:
  • c:

SetRGBA

 

method SetRGBA(x: int; y: int; c: RGBA)

 

void SetRGBA(int x, int y, RGBA c)

 

func SetRGBA(_ x: int, _ y: int, _ c: RGBA)

 

func SetRGBA(x int, y int, c RGBA)

Parameters:

  • x:
  • y:
  • c:

SubImage

 

method SubImage(r: Rectangle): Image

 

Image SubImage(Rectangle r)

 

func SubImage(_ r: Rectangle) -> Image

 

func SubImage(r Rectangle) Image

Parameters:

  • r: