PublicKey

Overview

Location

  • Reference:
    • Go.dll  .NET, .NET Standard 2.0
    • Go.fx  Island
  • Namespace: go.crypto.dsa
  • Platforms: .NET, .NET Standard 2.0, Island

 

constructor

 

constructor

 

PublicKey()

 

init()

 

Sub New()

constructor (Parameters, Memory<Int>)

 

// .NET, .NET Standard 2.0
constructor(aParameters: Parameters; aY: Memory<Int>)
// Island
constructor(aParameters: Parameters; aY: Memory<Int>)

 

// .NET, .NET Standard 2.0
PublicKey(Parameters aParameters, Memory<Int> aY)
// Island
PublicKey(Parameters aParameters, Memory<Int> aY)

 

// .NET, .NET Standard 2.0
init(_ aParameters: Parameters, _ aY: Memory<Int>)
// Island
init(_ aParameters: Parameters, _ aY: Memory<Int>)

 

// .NET, .NET Standard 2.0
Sub New(aParameters As Parameters, aY As Memory<Int>)
// Island
Sub New(aParameters As Parameters, aY As Memory<Int>)

Parameters:

  • aParameters:
  • aY:

constructor (PublicKey)

 

constructor(value: PublicKey)

 

PublicKey(PublicKey value)

 

init(_ value: PublicKey)

 

Sub New(value As PublicKey)

Parameters:

  • value:

G

 

// .NET, .NET Standard 2.0
property G: Memory<Int> read write;
// Island
property G: Memory<Int> read write;

 

// .NET, .NET Standard 2.0
Memory<Int> G { get; set; }
// Island
Memory<Int> G { get; set; }

 

// .NET, .NET Standard 2.0
var G: Memory<Int> { get{} set{} }
// Island
var G: Memory<Int> { get{} set{} }

 

// .NET, .NET Standard 2.0
G Memory<Int>
// Island
G Memory<Int>

 

// .NET, .NET Standard 2.0
Property G() As Memory<Int>
// Island
Property G() As Memory<Int>

P

 

// .NET, .NET Standard 2.0
property P: Memory<Int> read write;
// Island
property P: Memory<Int> read write;

 

// .NET, .NET Standard 2.0
Memory<Int> P { get; set; }
// Island
Memory<Int> P { get; set; }

 

// .NET, .NET Standard 2.0
var P: Memory<Int> { get{} set{} }
// Island
var P: Memory<Int> { get{} set{} }

 

// .NET, .NET Standard 2.0
P Memory<Int>
// Island
P Memory<Int>

 

// .NET, .NET Standard 2.0
Property P() As Memory<Int>
// Island
Property P() As Memory<Int>

Parameters

 

var Parameters: Parameters;

 

Parameters Parameters

 

var Parameters: Parameters

 

Parameters Parameters

 

FIELD Parameters() As Parameters

Q

 

// .NET, .NET Standard 2.0
property Q: Memory<Int> read write;
// Island
property Q: Memory<Int> read write;

 

// .NET, .NET Standard 2.0
Memory<Int> Q { get; set; }
// Island
Memory<Int> Q { get; set; }

 

// .NET, .NET Standard 2.0
var Q: Memory<Int> { get{} set{} }
// Island
var Q: Memory<Int> { get{} set{} }

 

// .NET, .NET Standard 2.0
Q Memory<Int>
// Island
Q Memory<Int>

 

// .NET, .NET Standard 2.0
Property Q() As Memory<Int>
// Island
Property Q() As Memory<Int>

Y

 

// .NET, .NET Standard 2.0
var Y: Memory<Int>;
// Island
var Y: Memory<Int>;

 

// .NET, .NET Standard 2.0
Memory<Int> Y
// Island
Memory<Int> Y

 

// .NET, .NET Standard 2.0
var Y: Memory<Int>
// Island
var Y: Memory<Int>

 

// .NET, .NET Standard 2.0
Y Memory<Int>
// Island
Y Memory<Int>

 

// .NET, .NET Standard 2.0
FIELD Y() As Memory<Int>
// Island
FIELD Y() As Memory<Int>

 

Parameters

 

var Parameters: Parameters;

 

Parameters Parameters

 

var Parameters: Parameters

 

Parameters Parameters

 

FIELD Parameters() As Parameters

Y

 

// .NET, .NET Standard 2.0
var Y: Memory<Int>;
// Island
var Y: Memory<Int>;

 

// .NET, .NET Standard 2.0
Memory<Int> Y
// Island
Memory<Int> Y

 

// .NET, .NET Standard 2.0
var Y: Memory<Int>
// Island
var Y: Memory<Int>

 

// .NET, .NET Standard 2.0
Y Memory<Int>
// Island
Y Memory<Int>

 

// .NET, .NET Standard 2.0
FIELD Y() As Memory<Int>
// Island
FIELD Y() As Memory<Int>

 

G

 

// .NET, .NET Standard 2.0
property G: Memory<Int> read write;
// Island
property G: Memory<Int> read write;

 

// .NET, .NET Standard 2.0
Memory<Int> G { get; set; }
// Island
Memory<Int> G { get; set; }

 

// .NET, .NET Standard 2.0
var G: Memory<Int> { get{} set{} }
// Island
var G: Memory<Int> { get{} set{} }

 

// .NET, .NET Standard 2.0
G Memory<Int>
// Island
G Memory<Int>

 

// .NET, .NET Standard 2.0
Property G() As Memory<Int>
// Island
Property G() As Memory<Int>

P

 

// .NET, .NET Standard 2.0
property P: Memory<Int> read write;
// Island
property P: Memory<Int> read write;

 

// .NET, .NET Standard 2.0
Memory<Int> P { get; set; }
// Island
Memory<Int> P { get; set; }

 

// .NET, .NET Standard 2.0
var P: Memory<Int> { get{} set{} }
// Island
var P: Memory<Int> { get{} set{} }

 

// .NET, .NET Standard 2.0
P Memory<Int>
// Island
P Memory<Int>

 

// .NET, .NET Standard 2.0
Property P() As Memory<Int>
// Island
Property P() As Memory<Int>

Q

 

// .NET, .NET Standard 2.0
property Q: Memory<Int> read write;
// Island
property Q: Memory<Int> read write;

 

// .NET, .NET Standard 2.0
Memory<Int> Q { get; set; }
// Island
Memory<Int> Q { get; set; }

 

// .NET, .NET Standard 2.0
var Q: Memory<Int> { get{} set{} }
// Island
var Q: Memory<Int> { get{} set{} }

 

// .NET, .NET Standard 2.0
Q Memory<Int>
// Island
Q Memory<Int>

 

// .NET, .NET Standard 2.0
Property Q() As Memory<Int>
// Island
Property Q() As Memory<Int>

 

constructor

 

constructor

 

PublicKey()

 

init()

 

Sub New()

constructor (Parameters, Memory<Int>)

 

// .NET, .NET Standard 2.0
constructor(aParameters: Parameters; aY: Memory<Int>)
// Island
constructor(aParameters: Parameters; aY: Memory<Int>)

 

// .NET, .NET Standard 2.0
PublicKey(Parameters aParameters, Memory<Int> aY)
// Island
PublicKey(Parameters aParameters, Memory<Int> aY)

 

// .NET, .NET Standard 2.0
init(_ aParameters: Parameters, _ aY: Memory<Int>)
// Island
init(_ aParameters: Parameters, _ aY: Memory<Int>)

 

// .NET, .NET Standard 2.0
Sub New(aParameters As Parameters, aY As Memory<Int>)
// Island
Sub New(aParameters As Parameters, aY As Memory<Int>)

Parameters:

  • aParameters:
  • aY:

constructor (PublicKey)

 

constructor(value: PublicKey)

 

PublicKey(PublicKey value)

 

init(_ value: PublicKey)

 

Sub New(value As PublicKey)

Parameters:

  • value: