PrivateKey

Overview

Location

  • Reference:
    • Go.dll  .NET, .NET Standard 2.0
    • Go.fx  Island
  • Namespace: go.crypto.dsa
  • Platforms: .NET, .NET Standard 2.0, Island

 

constructor

 

constructor

 

PrivateKey()

 

init()

 

Sub New()

constructor (PublicKey, Memory<Int>)

 

// .NET, .NET Standard 2.0
constructor(aPublicKey: PublicKey; aX: Memory<Int>)
// Island
constructor(aPublicKey: PublicKey; aX: Memory<Int>)

 

// .NET, .NET Standard 2.0
PrivateKey(PublicKey aPublicKey, Memory<Int> aX)
// Island
PrivateKey(PublicKey aPublicKey, Memory<Int> aX)

 

// .NET, .NET Standard 2.0
init(_ aPublicKey: PublicKey, _ aX: Memory<Int>)
// Island
init(_ aPublicKey: PublicKey, _ aX: Memory<Int>)

 

// .NET, .NET Standard 2.0
Sub New(aPublicKey As PublicKey, aX As Memory<Int>)
// Island
Sub New(aPublicKey As PublicKey, aX As Memory<Int>)

Parameters:

  • aPublicKey:
  • aX:

constructor (PrivateKey)

 

constructor(value: PrivateKey)

 

PrivateKey(PrivateKey value)

 

init(_ value: PrivateKey)

 

Sub New(value As PrivateKey)

Parameters:

  • value:

G

 

// .NET, .NET Standard 2.0
property G: Memory<Int> read write;
// Island
property G: Memory<Int> read write;

 

// .NET, .NET Standard 2.0
Memory<Int> G { get; set; }
// Island
Memory<Int> G { get; set; }

 

// .NET, .NET Standard 2.0
var G: Memory<Int> { get{} set{} }
// Island
var G: Memory<Int> { get{} set{} }

 

// .NET, .NET Standard 2.0
G Memory<Int>
// Island
G Memory<Int>

 

// .NET, .NET Standard 2.0
Property G() As Memory<Int>
// Island
Property G() As Memory<Int>

P

 

// .NET, .NET Standard 2.0
property P: Memory<Int> read write;
// Island
property P: Memory<Int> read write;

 

// .NET, .NET Standard 2.0
Memory<Int> P { get; set; }
// Island
Memory<Int> P { get; set; }

 

// .NET, .NET Standard 2.0
var P: Memory<Int> { get{} set{} }
// Island
var P: Memory<Int> { get{} set{} }

 

// .NET, .NET Standard 2.0
P Memory<Int>
// Island
P Memory<Int>

 

// .NET, .NET Standard 2.0
Property P() As Memory<Int>
// Island
Property P() As Memory<Int>

Parameters

 

property Parameters: Parameters read write;

 

Parameters Parameters { get; set; }

 

var Parameters: Parameters { get{} set{} }

 

Parameters Parameters

 

Property Parameters() As Parameters

PublicKey

 

var PublicKey: PublicKey;

 

PublicKey PublicKey

 

var PublicKey: PublicKey

 

PublicKey PublicKey

 

FIELD PublicKey() As PublicKey

Q

 

// .NET, .NET Standard 2.0
property Q: Memory<Int> read write;
// Island
property Q: Memory<Int> read write;

 

// .NET, .NET Standard 2.0
Memory<Int> Q { get; set; }
// Island
Memory<Int> Q { get; set; }

 

// .NET, .NET Standard 2.0
var Q: Memory<Int> { get{} set{} }
// Island
var Q: Memory<Int> { get{} set{} }

 

// .NET, .NET Standard 2.0
Q Memory<Int>
// Island
Q Memory<Int>

 

// .NET, .NET Standard 2.0
Property Q() As Memory<Int>
// Island
Property Q() As Memory<Int>

X

 

// .NET, .NET Standard 2.0
var X: Memory<Int>;
// Island
var X: Memory<Int>;

 

// .NET, .NET Standard 2.0
Memory<Int> X
// Island
Memory<Int> X

 

// .NET, .NET Standard 2.0
var X: Memory<Int>
// Island
var X: Memory<Int>

 

// .NET, .NET Standard 2.0
X Memory<Int>
// Island
X Memory<Int>

 

// .NET, .NET Standard 2.0
FIELD X() As Memory<Int>
// Island
FIELD X() As Memory<Int>

Y

 

// .NET, .NET Standard 2.0
property Y: Memory<Int> read write;
// Island
property Y: Memory<Int> read write;

 

// .NET, .NET Standard 2.0
Memory<Int> Y { get; set; }
// Island
Memory<Int> Y { get; set; }

 

// .NET, .NET Standard 2.0
var Y: Memory<Int> { get{} set{} }
// Island
var Y: Memory<Int> { get{} set{} }

 

// .NET, .NET Standard 2.0
Y Memory<Int>
// Island
Y Memory<Int>

 

// .NET, .NET Standard 2.0
Property Y() As Memory<Int>
// Island
Property Y() As Memory<Int>

 

PublicKey

 

var PublicKey: PublicKey;

 

PublicKey PublicKey

 

var PublicKey: PublicKey

 

PublicKey PublicKey

 

FIELD PublicKey() As PublicKey

X

 

// .NET, .NET Standard 2.0
var X: Memory<Int>;
// Island
var X: Memory<Int>;

 

// .NET, .NET Standard 2.0
Memory<Int> X
// Island
Memory<Int> X

 

// .NET, .NET Standard 2.0
var X: Memory<Int>
// Island
var X: Memory<Int>

 

// .NET, .NET Standard 2.0
X Memory<Int>
// Island
X Memory<Int>

 

// .NET, .NET Standard 2.0
FIELD X() As Memory<Int>
// Island
FIELD X() As Memory<Int>

 

G

 

// .NET, .NET Standard 2.0
property G: Memory<Int> read write;
// Island
property G: Memory<Int> read write;

 

// .NET, .NET Standard 2.0
Memory<Int> G { get; set; }
// Island
Memory<Int> G { get; set; }

 

// .NET, .NET Standard 2.0
var G: Memory<Int> { get{} set{} }
// Island
var G: Memory<Int> { get{} set{} }

 

// .NET, .NET Standard 2.0
G Memory<Int>
// Island
G Memory<Int>

 

// .NET, .NET Standard 2.0
Property G() As Memory<Int>
// Island
Property G() As Memory<Int>

P

 

// .NET, .NET Standard 2.0
property P: Memory<Int> read write;
// Island
property P: Memory<Int> read write;

 

// .NET, .NET Standard 2.0
Memory<Int> P { get; set; }
// Island
Memory<Int> P { get; set; }

 

// .NET, .NET Standard 2.0
var P: Memory<Int> { get{} set{} }
// Island
var P: Memory<Int> { get{} set{} }

 

// .NET, .NET Standard 2.0
P Memory<Int>
// Island
P Memory<Int>

 

// .NET, .NET Standard 2.0
Property P() As Memory<Int>
// Island
Property P() As Memory<Int>

Parameters

 

property Parameters: Parameters read write;

 

Parameters Parameters { get; set; }

 

var Parameters: Parameters { get{} set{} }

 

Parameters Parameters

 

Property Parameters() As Parameters

Q

 

// .NET, .NET Standard 2.0
property Q: Memory<Int> read write;
// Island
property Q: Memory<Int> read write;

 

// .NET, .NET Standard 2.0
Memory<Int> Q { get; set; }
// Island
Memory<Int> Q { get; set; }

 

// .NET, .NET Standard 2.0
var Q: Memory<Int> { get{} set{} }
// Island
var Q: Memory<Int> { get{} set{} }

 

// .NET, .NET Standard 2.0
Q Memory<Int>
// Island
Q Memory<Int>

 

// .NET, .NET Standard 2.0
Property Q() As Memory<Int>
// Island
Property Q() As Memory<Int>

Y

 

// .NET, .NET Standard 2.0
property Y: Memory<Int> read write;
// Island
property Y: Memory<Int> read write;

 

// .NET, .NET Standard 2.0
Memory<Int> Y { get; set; }
// Island
Memory<Int> Y { get; set; }

 

// .NET, .NET Standard 2.0
var Y: Memory<Int> { get{} set{} }
// Island
var Y: Memory<Int> { get{} set{} }

 

// .NET, .NET Standard 2.0
Y Memory<Int>
// Island
Y Memory<Int>

 

// .NET, .NET Standard 2.0
Property Y() As Memory<Int>
// Island
Property Y() As Memory<Int>

 

constructor

 

constructor

 

PrivateKey()

 

init()

 

Sub New()

constructor (PublicKey, Memory<Int>)

 

// .NET, .NET Standard 2.0
constructor(aPublicKey: PublicKey; aX: Memory<Int>)
// Island
constructor(aPublicKey: PublicKey; aX: Memory<Int>)

 

// .NET, .NET Standard 2.0
PrivateKey(PublicKey aPublicKey, Memory<Int> aX)
// Island
PrivateKey(PublicKey aPublicKey, Memory<Int> aX)

 

// .NET, .NET Standard 2.0
init(_ aPublicKey: PublicKey, _ aX: Memory<Int>)
// Island
init(_ aPublicKey: PublicKey, _ aX: Memory<Int>)

 

// .NET, .NET Standard 2.0
Sub New(aPublicKey As PublicKey, aX As Memory<Int>)
// Island
Sub New(aPublicKey As PublicKey, aX As Memory<Int>)

Parameters:

  • aPublicKey:
  • aX:

constructor (PrivateKey)

 

constructor(value: PrivateKey)

 

PrivateKey(PrivateKey value)

 

init(_ value: PrivateKey)

 

Sub New(value As PrivateKey)

Parameters:

  • value: