Paletted
Overview
Location
-
Reference:
- Go.dll .NET, .NET Standard 2.0
- Go.fx Island
- Namespace: go.image
- Platforms: .NET, .NET Standard 2.0, Island
constructor
constructor
Paletted()
init()
Sub New()
// .NET, .NET Standard 2.0
constructor(aPix: Slice<Byte>; aStride: Int64; aRect: Rectangle; aPalette: Palette)
// Island
constructor(aPix: Slice<Byte>; aStride: int; aRect: Rectangle; aPalette: Palette)
// .NET, .NET Standard 2.0
Paletted(Slice<Byte> aPix, Int64 aStride, Rectangle aRect, Palette aPalette)
// Island
Paletted(Slice<Byte> aPix, int aStride, Rectangle aRect, Palette aPalette)
// .NET, .NET Standard 2.0
init(_ aPix: Slice<Byte>, _ aStride: Int64, _ aRect: Rectangle, _ aPalette: Palette)
// Island
init(_ aPix: Slice<Byte>, _ aStride: int, _ aRect: Rectangle, _ aPalette: Palette)
// .NET, .NET Standard 2.0
Sub New(aPix As Slice<Byte>, aStride As Int64, aRect As Rectangle, aPalette As Palette)
// Island
Sub New(aPix As Slice<Byte>, aStride As int, aRect As Rectangle, aPalette As Palette)
Parameters:
- aPix:
- aStride:
- aRect:
- aPalette:
constructor (Paletted)
constructor(value: Paletted)
Paletted(Paletted value)
init(_ value: Paletted)
Sub New(value As Paletted)
Parameters:
- value:
method At(x: int; y: int): Color
Color At(int x, int y)
func At(_ x: int, _ y: int) -> Color
func At(x int, y int) Color
Function At(x As int, y As int) As Color
Parameters:
- x:
- y:
method At(x: int; y: int): Color
Color At(int x, int y)
func At(_ x: int, _ y: int) -> Color
func At(x int, y int) Color
Function At(x As int, y As int) As Color
Parameters:
- x:
- y:
Bounds Island
method Bounds: Rectangle
Rectangle Bounds()
func Bounds() -> Rectangle
func Bounds() Rectangle
Function Bounds() As Rectangle
ColorIndexAt
method ColorIndexAt(x: int; y: int): uint8
uint8 ColorIndexAt(int x, int y)
func ColorIndexAt(_ x: int, _ y: int) -> uint8
func ColorIndexAt(x int, y int) uint8
Function ColorIndexAt(x As int, y As int) As uint8
Parameters:
- x:
- y:
ColorModel Island
method ColorModel: Model
Model ColorModel()
func ColorModel() -> Model
func ColorModel() Model
Function ColorModel() As Model
Opaque
method Opaque: bool
bool Opaque()
func Opaque() -> bool
func Opaque() bool
Function Opaque() As bool
Palette
var Palette: Palette;
Palette Palette
var Palette: Palette
Palette Palette
FIELD Palette() As Palette
Pix
var Pix: Slice<Byte>;
Slice<Byte> Pix
var Pix: Slice<Byte>
Pix Slice<Byte>
FIELD Pix() As Slice<Byte>
PixOffset
method PixOffset(x: int; y: int): int
int PixOffset(int x, int y)
func PixOffset(_ x: int, _ y: int) -> int
func PixOffset(x int, y int) int
Function PixOffset(x As int, y As int) As int
Parameters:
- x:
- y:
Rect
var Rect: Rectangle;
Rectangle Rect
var Rect: Rectangle
Rect Rectangle
FIELD Rect() As Rectangle
method Set(x: int; y: int; c: Color)
void Set(int x, int y, Color c)
func Set(_ x: int, _ y: int, _ c: Color)
func Set(x int, y int, c Color) void
Sub Set(x As int, y As int, c As Color)
Parameters:
- x:
- y:
- c:
method Set(x: int; y: int; c: Color)
void Set(int x, int y, Color c)
func Set(_ x: int, _ y: int, _ c: Color)
// .NET, .NET Standard 2.0
func Set(x int, y int, c Color)
// Island
func Set(x int, y int, c Color) void
Sub Set(x As int, y As int, c As Color)
Parameters:
- x:
- y:
- c:
SetColorIndex
method SetColorIndex(x: int; y: int; index: uint8)
void SetColorIndex(int x, int y, uint8 index)
func SetColorIndex(_ x: int, _ y: int, _ index: uint8)
// .NET, .NET Standard 2.0
func SetColorIndex(x int, y int, index uint8)
// Island
func SetColorIndex(x int, y int, index uint8) void
Sub SetColorIndex(x As int, y As int, index As uint8)
Parameters:
- x:
- y:
- index:
Stride
var Stride: int;
int Stride
var Stride: int
Stride int
FIELD Stride() As int
SubImage
method SubImage(r: Rectangle): Image
Image SubImage(Rectangle r)
func SubImage(_ r: Rectangle) -> Image
func SubImage(r Rectangle) Image
Function SubImage(r As Rectangle) As Image
Parameters:
- r:
Palette
var Palette: Palette;
Palette Palette
var Palette: Palette
Palette Palette
FIELD Palette() As Palette
Pix
var Pix: Slice<Byte>;
Slice<Byte> Pix
var Pix: Slice<Byte>
Pix Slice<Byte>
FIELD Pix() As Slice<Byte>
Rect
var Rect: Rectangle;
Rectangle Rect
var Rect: Rectangle
Rect Rectangle
FIELD Rect() As Rectangle
Stride
var Stride: int;
int Stride
var Stride: int
Stride int
FIELD Stride() As int
constructor
constructor
Paletted()
init()
Sub New()
// .NET, .NET Standard 2.0
constructor(aPix: Slice<Byte>; aStride: Int64; aRect: Rectangle; aPalette: Palette)
// Island
constructor(aPix: Slice<Byte>; aStride: int; aRect: Rectangle; aPalette: Palette)
// .NET, .NET Standard 2.0
Paletted(Slice<Byte> aPix, Int64 aStride, Rectangle aRect, Palette aPalette)
// Island
Paletted(Slice<Byte> aPix, int aStride, Rectangle aRect, Palette aPalette)
// .NET, .NET Standard 2.0
init(_ aPix: Slice<Byte>, _ aStride: Int64, _ aRect: Rectangle, _ aPalette: Palette)
// Island
init(_ aPix: Slice<Byte>, _ aStride: int, _ aRect: Rectangle, _ aPalette: Palette)
// .NET, .NET Standard 2.0
Sub New(aPix As Slice<Byte>, aStride As Int64, aRect As Rectangle, aPalette As Palette)
// Island
Sub New(aPix As Slice<Byte>, aStride As int, aRect As Rectangle, aPalette As Palette)
Parameters:
- aPix:
- aStride:
- aRect:
- aPalette:
constructor (Paletted)
constructor(value: Paletted)
Paletted(Paletted value)
init(_ value: Paletted)
Sub New(value As Paletted)
Parameters:
- value:
method At(x: int; y: int): Color
Color At(int x, int y)
func At(_ x: int, _ y: int) -> Color
func At(x int, y int) Color
Function At(x As int, y As int) As Color
Parameters:
- x:
- y:
Bounds Island
method Bounds: Rectangle
Rectangle Bounds()
func Bounds() -> Rectangle
func Bounds() Rectangle
Function Bounds() As Rectangle
ColorModel Island
method ColorModel: Model
Model ColorModel()
func ColorModel() -> Model
func ColorModel() Model
Function ColorModel() As Model
method Set(x: int; y: int; c: Color)
void Set(int x, int y, Color c)
func Set(_ x: int, _ y: int, _ c: Color)
func Set(x int, y int, c Color) void
Sub Set(x As int, y As int, c As Color)
Parameters:
- x:
- y:
- c: