FlagSet

Overview

Location

  • Reference:
    • Go.dll  .NET, .NET Standard 2.0
    • Go.fx  Island
  • Namespace: go.flag
  • Platforms: .NET, .NET Standard 2.0, Island

 

constructor

 

constructor

 

FlagSet()

 

init()

 

Sub New()

 

// .NET, .NET Standard 2.0
constructor(aUsage: Action; aname: string; aparsed: Boolean; aactual: Map<string, Memory<Flag>>; aformal: Map<string, Memory<Flag>>; aargs: Slice<string>; aerrorHandling: ErrorHandling; aoutput: Writer)
// Island
constructor(aUsage: Action; aname: string; aparsed: bool; aactual: Map<string, Memory<Flag>>; aformal: Map<string, Memory<Flag>>; aargs: Slice<string>; aerrorHandling: ErrorHandling; aoutput: Writer)

 

// .NET, .NET Standard 2.0
FlagSet(Action aUsage, string aname, Boolean aparsed, Map<string, Memory<Flag>> aactual, Map<string, Memory<Flag>> aformal, Slice<string> aargs, ErrorHandling aerrorHandling, Writer aoutput)
// Island
FlagSet(Action aUsage, string aname, bool aparsed, Map<string, Memory<Flag>> aactual, Map<string, Memory<Flag>> aformal, Slice<string> aargs, ErrorHandling aerrorHandling, Writer aoutput)

 

// .NET, .NET Standard 2.0
init(_ aUsage: Action, _ aname: string, _ aparsed: Boolean, _ aactual: Map<string, Memory<Flag>>, _ aformal: Map<string, Memory<Flag>>, _ aargs: Slice<string>, _ aerrorHandling: ErrorHandling, _ aoutput: Writer)
// Island
init(_ aUsage: Action, _ aname: string, _ aparsed: bool, _ aactual: Map<string, Memory<Flag>>, _ aformal: Map<string, Memory<Flag>>, _ aargs: Slice<string>, _ aerrorHandling: ErrorHandling, _ aoutput: Writer)

 

// .NET, .NET Standard 2.0
Sub New(aUsage As Action, aname As string, aparsed As Boolean, aactual As Map<string, Memory<Flag>>, aformal As Map<string, Memory<Flag>>, aargs As Slice<string>, aerrorHandling As ErrorHandling, aoutput As Writer)
// Island
Sub New(aUsage As Action, aname As string, aparsed As bool, aactual As Map<string, Memory<Flag>>, aformal As Map<string, Memory<Flag>>, aargs As Slice<string>, aerrorHandling As ErrorHandling, aoutput As Writer)

Parameters:

  • aUsage:
  • aname:
  • aparsed:
  • aactual:
  • aformal:
  • aargs:
  • aerrorHandling:
  • aoutput:

constructor (FlagSet)

 

constructor(value: FlagSet)

 

FlagSet(FlagSet value)

 

init(_ value: FlagSet)

 

Sub New(value As FlagSet)

Parameters:

  • value:

Arg

 

method Arg(i: int): string

 

string Arg(int i)

 

func Arg(_ i: int) -> string

 

func Arg(i int) string

 

Function Arg(i As int) As string

Parameters:

  • i:

Args

 

method Args: Slice<string>

 

Slice<string> Args()

 

func Args() -> Slice<string>

 

func Args() Slice<string>

 

Function Args() As Slice<string>

Bool

 

// .NET, .NET Standard 2.0
method Bool(name: string; value: bool; usage: string): Memory<Boolean>
// Island
method Bool(name: string; value: bool; usage: string): Memory<Boolean>

 

// .NET, .NET Standard 2.0
Memory<Boolean> Bool(string name, bool value, string usage)
// Island
Memory<Boolean> Bool(string name, bool value, string usage)

 

// .NET, .NET Standard 2.0
func Bool(_ name: string, _ value: bool, _ usage: string) -> Memory<Boolean>
// Island
func Bool(_ name: string, _ value: bool, _ usage: string) -> Memory<Boolean>

 

// .NET, .NET Standard 2.0
func Bool(name string, value bool, usage string) Memory<Boolean>
// Island
func Bool(name string, value bool, usage string) Memory<Boolean>

 

// .NET, .NET Standard 2.0
Function Bool(name As string, value As bool, usage As string) As Memory<Boolean>
// Island
Function Bool(name As string, value As bool, usage As string) As Memory<Boolean>

Parameters:

  • name:
  • value:
  • usage:

BoolVar

 

// .NET, .NET Standard 2.0
method BoolVar(p: Memory<Boolean>; name: string; value: bool; usage: string)
// Island
method BoolVar(p: Memory<Boolean>; name: string; value: bool; usage: string)

 

// .NET, .NET Standard 2.0
void BoolVar(Memory<Boolean> p, string name, bool value, string usage)
// Island
void BoolVar(Memory<Boolean> p, string name, bool value, string usage)

 

// .NET, .NET Standard 2.0
func BoolVar(_ p: Memory<Boolean>, _ name: string, _ value: bool, _ usage: string)
// Island
func BoolVar(_ p: Memory<Boolean>, _ name: string, _ value: bool, _ usage: string)

 

// .NET, .NET Standard 2.0
func BoolVar(p Memory<Boolean>, name string, value bool, usage string) 
// Island
func BoolVar(p Memory<Boolean>, name string, value bool, usage string) void

 

// .NET, .NET Standard 2.0
Sub BoolVar(p As Memory<Boolean>, name As string, value As bool, usage As string)
// Island
Sub BoolVar(p As Memory<Boolean>, name As string, value As bool, usage As string)

Parameters:

  • p:
  • name:
  • value:
  • usage:

Duration

 

// .NET, .NET Standard 2.0
method Duration(name: string; value: Duration; usage: string): Memory<Duration>
// Island
method Duration(name: string; value: Duration; usage: string): Memory<Duration>

 

// .NET, .NET Standard 2.0
Memory<Duration> Duration(string name, Duration value, string usage)
// Island
Memory<Duration> Duration(string name, Duration value, string usage)

 

// .NET, .NET Standard 2.0
func Duration(_ name: string, _ value: Duration, _ usage: string) -> Memory<Duration>
// Island
func Duration(_ name: string, _ value: Duration, _ usage: string) -> Memory<Duration>

 

// .NET, .NET Standard 2.0
func Duration(name string, value Duration, usage string) Memory<Duration>
// Island
func Duration(name string, value Duration, usage string) Memory<Duration>

 

// .NET, .NET Standard 2.0
Function Duration(name As string, value As Duration, usage As string) As Memory<Duration>
// Island
Function Duration(name As string, value As Duration, usage As string) As Memory<Duration>

Parameters:

  • name:
  • value:
  • usage:

DurationVar

 

// .NET, .NET Standard 2.0
method DurationVar(p: Memory<Duration>; name: string; value: Duration; usage: string)
// Island
method DurationVar(p: Memory<Duration>; name: string; value: Duration; usage: string)

 

// .NET, .NET Standard 2.0
void DurationVar(Memory<Duration> p, string name, Duration value, string usage)
// Island
void DurationVar(Memory<Duration> p, string name, Duration value, string usage)

 

// .NET, .NET Standard 2.0
func DurationVar(_ p: Memory<Duration>, _ name: string, _ value: Duration, _ usage: string)
// Island
func DurationVar(_ p: Memory<Duration>, _ name: string, _ value: Duration, _ usage: string)

 

// .NET, .NET Standard 2.0
func DurationVar(p Memory<Duration>, name string, value Duration, usage string) 
// Island
func DurationVar(p Memory<Duration>, name string, value Duration, usage string) void

 

// .NET, .NET Standard 2.0
Sub DurationVar(p As Memory<Duration>, name As string, value As Duration, usage As string)
// Island
Sub DurationVar(p As Memory<Duration>, name As string, value As Duration, usage As string)

Parameters:

  • p:
  • name:
  • value:
  • usage:

ErrorHandling

 

method ErrorHandling: ErrorHandling

 

ErrorHandling ErrorHandling()

 

func ErrorHandling() -> ErrorHandling

 

func ErrorHandling() ErrorHandling

 

Function ErrorHandling() As ErrorHandling

Float64

 

// .NET, .NET Standard 2.0
method Float64(name: string; value: float64; usage: string): Memory<Double>
// Island
method Float64(name: string; value: float64; usage: string): Memory<Double>

 

// .NET, .NET Standard 2.0
Memory<Double> Float64(string name, float64 value, string usage)
// Island
Memory<Double> Float64(string name, float64 value, string usage)

 

// .NET, .NET Standard 2.0
func Float64(_ name: string, _ value: float64, _ usage: string) -> Memory<Double>
// Island
func Float64(_ name: string, _ value: float64, _ usage: string) -> Memory<Double>

 

// .NET, .NET Standard 2.0
func Float64(name string, value float64, usage string) Memory<Double>
// Island
func Float64(name string, value float64, usage string) Memory<Double>

 

// .NET, .NET Standard 2.0
Function Float64(name As string, value As float64, usage As string) As Memory<Double>
// Island
Function Float64(name As string, value As float64, usage As string) As Memory<Double>

Parameters:

  • name:
  • value:
  • usage:

Float64Var

 

// .NET, .NET Standard 2.0
method Float64Var(p: Memory<Double>; name: string; value: float64; usage: string)
// Island
method Float64Var(p: Memory<Double>; name: string; value: float64; usage: string)

 

// .NET, .NET Standard 2.0
void Float64Var(Memory<Double> p, string name, float64 value, string usage)
// Island
void Float64Var(Memory<Double> p, string name, float64 value, string usage)

 

// .NET, .NET Standard 2.0
func Float64Var(_ p: Memory<Double>, _ name: string, _ value: float64, _ usage: string)
// Island
func Float64Var(_ p: Memory<Double>, _ name: string, _ value: float64, _ usage: string)

 

// .NET, .NET Standard 2.0
func Float64Var(p Memory<Double>, name string, value float64, usage string) 
// Island
func Float64Var(p Memory<Double>, name string, value float64, usage string) void

 

// .NET, .NET Standard 2.0
Sub Float64Var(p As Memory<Double>, name As string, value As float64, usage As string)
// Island
Sub Float64Var(p As Memory<Double>, name As string, value As float64, usage As string)

Parameters:

  • p:
  • name:
  • value:
  • usage:

Init

 

method Init(name: string; errorHandling: ErrorHandling)

 

void Init(string name, ErrorHandling errorHandling)

 

func Init(_ name: string, _ errorHandling: ErrorHandling)

 

// .NET, .NET Standard 2.0
func Init(name string, errorHandling ErrorHandling) 
// Island
func Init(name string, errorHandling ErrorHandling) void

 

Sub Init(name As string, errorHandling As ErrorHandling)

Parameters:

  • name:
  • errorHandling:

Int

 

// .NET, .NET Standard 2.0
method Int(name: string; value: int; usage: string): Memory<Int64>
// Island
method Int(name: string; value: int; usage: string): Memory<Int64>

 

// .NET, .NET Standard 2.0
Memory<Int64> Int(string name, int value, string usage)
// Island
Memory<Int64> Int(string name, int value, string usage)

 

// .NET, .NET Standard 2.0
func Int(_ name: string, _ value: int, _ usage: string) -> Memory<Int64>
// Island
func Int(_ name: string, _ value: int, _ usage: string) -> Memory<Int64>

 

// .NET, .NET Standard 2.0
func Int(name string, value int, usage string) Memory<Int64>
// Island
func Int(name string, value int, usage string) Memory<Int64>

 

// .NET, .NET Standard 2.0
Function Int(name As string, value As int, usage As string) As Memory<Int64>
// Island
Function Int(name As string, value As int, usage As string) As Memory<Int64>

Parameters:

  • name:
  • value:
  • usage:

Int64

 

// .NET, .NET Standard 2.0
method Int64(name: string; value: int64; usage: string): Memory<int64>
// Island
method Int64(name: string; value: int64; usage: string): Memory<int64>

 

// .NET, .NET Standard 2.0
Memory<int64> Int64(string name, int64 value, string usage)
// Island
Memory<int64> Int64(string name, int64 value, string usage)

 

// .NET, .NET Standard 2.0
func Int64(_ name: string, _ value: int64, _ usage: string) -> Memory<int64>
// Island
func Int64(_ name: string, _ value: int64, _ usage: string) -> Memory<int64>

 

// .NET, .NET Standard 2.0
func Int64(name string, value int64, usage string) Memory<int64>
// Island
func Int64(name string, value int64, usage string) Memory<int64>

 

// .NET, .NET Standard 2.0
Function Int64(name As string, value As int64, usage As string) As Memory<int64>
// Island
Function Int64(name As string, value As int64, usage As string) As Memory<int64>

Parameters:

  • name:
  • value:
  • usage:

Int64Var

 

// .NET, .NET Standard 2.0
method Int64Var(p: Memory<int64>; name: string; value: int64; usage: string)
// Island
method Int64Var(p: Memory<int64>; name: string; value: int64; usage: string)

 

// .NET, .NET Standard 2.0
void Int64Var(Memory<int64> p, string name, int64 value, string usage)
// Island
void Int64Var(Memory<int64> p, string name, int64 value, string usage)

 

// .NET, .NET Standard 2.0
func Int64Var(_ p: Memory<int64>, _ name: string, _ value: int64, _ usage: string)
// Island
func Int64Var(_ p: Memory<int64>, _ name: string, _ value: int64, _ usage: string)

 

// .NET, .NET Standard 2.0
func Int64Var(p Memory<int64>, name string, value int64, usage string) 
// Island
func Int64Var(p Memory<int64>, name string, value int64, usage string) void

 

// .NET, .NET Standard 2.0
Sub Int64Var(p As Memory<int64>, name As string, value As int64, usage As string)
// Island
Sub Int64Var(p As Memory<int64>, name As string, value As int64, usage As string)

Parameters:

  • p:
  • name:
  • value:
  • usage:

IntVar

 

// .NET, .NET Standard 2.0
method IntVar(p: Memory<Int64>; name: string; value: int; usage: string)
// Island
method IntVar(p: Memory<Int64>; name: string; value: int; usage: string)

 

// .NET, .NET Standard 2.0
void IntVar(Memory<Int64> p, string name, int value, string usage)
// Island
void IntVar(Memory<Int64> p, string name, int value, string usage)

 

// .NET, .NET Standard 2.0
func IntVar(_ p: Memory<Int64>, _ name: string, _ value: int, _ usage: string)
// Island
func IntVar(_ p: Memory<Int64>, _ name: string, _ value: int, _ usage: string)

 

// .NET, .NET Standard 2.0
func IntVar(p Memory<Int64>, name string, value int, usage string) 
// Island
func IntVar(p Memory<Int64>, name string, value int, usage string) void

 

// .NET, .NET Standard 2.0
Sub IntVar(p As Memory<Int64>, name As string, value As int, usage As string)
// Island
Sub IntVar(p As Memory<Int64>, name As string, value As int, usage As string)

Parameters:

  • p:
  • name:
  • value:
  • usage:

Lookup

 

// .NET, .NET Standard 2.0
method Lookup(name: string): Memory<Flag>
// Island
method Lookup(name: string): Memory<Flag>

 

// .NET, .NET Standard 2.0
Memory<Flag> Lookup(string name)
// Island
Memory<Flag> Lookup(string name)

 

// .NET, .NET Standard 2.0
func Lookup(_ name: string) -> Memory<Flag>
// Island
func Lookup(_ name: string) -> Memory<Flag>

 

// .NET, .NET Standard 2.0
func Lookup(name string) Memory<Flag>
// Island
func Lookup(name string) Memory<Flag>

 

// .NET, .NET Standard 2.0
Function Lookup(name As string) As Memory<Flag>
// Island
Function Lookup(name As string) As Memory<Flag>

Parameters:

  • name:

Name

 

method Name: string

 

string Name()

 

func Name() -> string

 

func Name() string

 

Function Name() As string

NArg

 

method NArg: int

 

int NArg()

 

func NArg() -> int

 

func NArg() int

 

Function NArg() As int

NFlag

 

method NFlag: int

 

int NFlag()

 

func NFlag() -> int

 

func NFlag() int

 

Function NFlag() As int

Output

 

method Output: Writer

 

Writer Output()

 

func Output() -> Writer

 

func Output() Writer

 

Function Output() As Writer

Parse

 

method Parse(arguments: Slice<string>): error

 

error Parse(Slice<string> arguments)

 

func Parse(_ arguments: Slice<string>) -> error

 

func Parse(arguments Slice<string>) error

 

Function Parse(arguments As Slice<string>) As error

Parameters:

  • arguments:

Parsed

 

method Parsed: bool

 

bool Parsed()

 

func Parsed() -> bool

 

func Parsed() bool

 

Function Parsed() As bool

PrintDefaults

 

method PrintDefaults

 

void PrintDefaults()

 

func PrintDefaults()

 

// .NET, .NET Standard 2.0
func PrintDefaults() 
// Island
func PrintDefaults() void

 

Sub PrintDefaults()

Set

 

method Set(name: string; value: string): error

 

error Set(string name, string value)

 

func Set(_ name: string, _ value: string) -> error

 

func Set(name string, value string) error

 

Function Set(name As string, value As string) As error

Parameters:

  • name:
  • value:

SetOutput

 

method SetOutput(output: Writer)

 

void SetOutput(Writer output)

 

func SetOutput(_ output: Writer)

 

// .NET, .NET Standard 2.0
func SetOutput(output Writer) 
// Island
func SetOutput(output Writer) void

 

Sub SetOutput(output As Writer)

Parameters:

  • output:

String

 

// .NET, .NET Standard 2.0
method String(name: string; value: string; usage: string): Memory<string>
// Island
method String(name: string; value: string; usage: string): Memory<string>

 

// .NET, .NET Standard 2.0
Memory<string> String(string name, string value, string usage)
// Island
Memory<string> String(string name, string value, string usage)

 

// .NET, .NET Standard 2.0
func String(_ name: string, _ value: string, _ usage: string) -> Memory<string>
// Island
func String(_ name: string, _ value: string, _ usage: string) -> Memory<string>

 

// .NET, .NET Standard 2.0
func String(name string, value string, usage string) Memory<string>
// Island
func String(name string, value string, usage string) Memory<string>

 

// .NET, .NET Standard 2.0
Function String(name As string, value As string, usage As string) As Memory<string>
// Island
Function String(name As string, value As string, usage As string) As Memory<string>

Parameters:

  • name:
  • value:
  • usage:

StringVar

 

// .NET, .NET Standard 2.0
method StringVar(p: Memory<string>; name: string; value: string; usage: string)
// Island
method StringVar(p: Memory<string>; name: string; value: string; usage: string)

 

// .NET, .NET Standard 2.0
void StringVar(Memory<string> p, string name, string value, string usage)
// Island
void StringVar(Memory<string> p, string name, string value, string usage)

 

// .NET, .NET Standard 2.0
func StringVar(_ p: Memory<string>, _ name: string, _ value: string, _ usage: string)
// Island
func StringVar(_ p: Memory<string>, _ name: string, _ value: string, _ usage: string)

 

// .NET, .NET Standard 2.0
func StringVar(p Memory<string>, name string, value string, usage string) 
// Island
func StringVar(p Memory<string>, name string, value string, usage string) void

 

// .NET, .NET Standard 2.0
Sub StringVar(p As Memory<string>, name As string, value As string, usage As string)
// Island
Sub StringVar(p As Memory<string>, name As string, value As string, usage As string)

Parameters:

  • p:
  • name:
  • value:
  • usage:

Uint

 

// .NET, .NET Standard 2.0
method Uint(name: string; value: uint; usage: string): Memory<UInt64>
// Island
method Uint(name: string; value: uint; usage: string): Memory<UInt64>

 

// .NET, .NET Standard 2.0
Memory<UInt64> Uint(string name, uint value, string usage)
// Island
Memory<UInt64> Uint(string name, uint value, string usage)

 

// .NET, .NET Standard 2.0
func Uint(_ name: string, _ value: uint, _ usage: string) -> Memory<UInt64>
// Island
func Uint(_ name: string, _ value: uint, _ usage: string) -> Memory<UInt64>

 

// .NET, .NET Standard 2.0
func Uint(name string, value uint, usage string) Memory<UInt64>
// Island
func Uint(name string, value uint, usage string) Memory<UInt64>

 

// .NET, .NET Standard 2.0
Function Uint(name As string, value As uint, usage As string) As Memory<UInt64>
// Island
Function Uint(name As string, value As uint, usage As string) As Memory<UInt64>

Parameters:

  • name:
  • value:
  • usage:

Uint64

 

// .NET, .NET Standard 2.0
method Uint64(name: string; value: uint64; usage: string): Memory<uint64>
// Island
method Uint64(name: string; value: uint64; usage: string): Memory<uint64>

 

// .NET, .NET Standard 2.0
Memory<uint64> Uint64(string name, uint64 value, string usage)
// Island
Memory<uint64> Uint64(string name, uint64 value, string usage)

 

// .NET, .NET Standard 2.0
func Uint64(_ name: string, _ value: uint64, _ usage: string) -> Memory<uint64>
// Island
func Uint64(_ name: string, _ value: uint64, _ usage: string) -> Memory<uint64>

 

// .NET, .NET Standard 2.0
func Uint64(name string, value uint64, usage string) Memory<uint64>
// Island
func Uint64(name string, value uint64, usage string) Memory<uint64>

 

// .NET, .NET Standard 2.0
Function Uint64(name As string, value As uint64, usage As string) As Memory<uint64>
// Island
Function Uint64(name As string, value As uint64, usage As string) As Memory<uint64>

Parameters:

  • name:
  • value:
  • usage:

Uint64Var

 

// .NET, .NET Standard 2.0
method Uint64Var(p: Memory<uint64>; name: string; value: uint64; usage: string)
// Island
method Uint64Var(p: Memory<uint64>; name: string; value: uint64; usage: string)

 

// .NET, .NET Standard 2.0
void Uint64Var(Memory<uint64> p, string name, uint64 value, string usage)
// Island
void Uint64Var(Memory<uint64> p, string name, uint64 value, string usage)

 

// .NET, .NET Standard 2.0
func Uint64Var(_ p: Memory<uint64>, _ name: string, _ value: uint64, _ usage: string)
// Island
func Uint64Var(_ p: Memory<uint64>, _ name: string, _ value: uint64, _ usage: string)

 

// .NET, .NET Standard 2.0
func Uint64Var(p Memory<uint64>, name string, value uint64, usage string) 
// Island
func Uint64Var(p Memory<uint64>, name string, value uint64, usage string) void

 

// .NET, .NET Standard 2.0
Sub Uint64Var(p As Memory<uint64>, name As string, value As uint64, usage As string)
// Island
Sub Uint64Var(p As Memory<uint64>, name As string, value As uint64, usage As string)

Parameters:

  • p:
  • name:
  • value:
  • usage:

UintVar

 

// .NET, .NET Standard 2.0
method UintVar(p: Memory<UInt64>; name: string; value: uint; usage: string)
// Island
method UintVar(p: Memory<UInt64>; name: string; value: uint; usage: string)

 

// .NET, .NET Standard 2.0
void UintVar(Memory<UInt64> p, string name, uint value, string usage)
// Island
void UintVar(Memory<UInt64> p, string name, uint value, string usage)

 

// .NET, .NET Standard 2.0
func UintVar(_ p: Memory<UInt64>, _ name: string, _ value: uint, _ usage: string)
// Island
func UintVar(_ p: Memory<UInt64>, _ name: string, _ value: uint, _ usage: string)

 

// .NET, .NET Standard 2.0
func UintVar(p Memory<UInt64>, name string, value uint, usage string) 
// Island
func UintVar(p Memory<UInt64>, name string, value uint, usage string) void

 

// .NET, .NET Standard 2.0
Sub UintVar(p As Memory<UInt64>, name As string, value As uint, usage As string)
// Island
Sub UintVar(p As Memory<UInt64>, name As string, value As uint, usage As string)

Parameters:

  • p:
  • name:
  • value:
  • usage:

Usage

 

var Usage: Action;

 

Action Usage

 

var Usage: Action

 

Usage Action

 

FIELD Usage() As Action

Var

 

method Var(value: Value; name: string; usage: string)

 

void Var(Value value, string name, string usage)

 

func Var(_ value: Value, _ name: string, _ usage: string)

 

// .NET, .NET Standard 2.0
func Var(value Value, name string, usage string) 
// Island
func Var(value Value, name string, usage string) void

 

Sub Var(value As Value, name As string, usage As string)

Parameters:

  • value:
  • name:
  • usage:

Visit

 

method Visit(fn: Action<RemObjects.Elements.System.Memory<go.flag.Flag>>)

 

void Visit(Action<RemObjects.Elements.System.Memory<go.flag.Flag>> fn)

 

func Visit(_ fn: Action<RemObjects.Elements.System.Memory<go.flag.Flag>>)

 

// .NET, .NET Standard 2.0
func Visit(fn Action<RemObjects.Elements.System.Memory<go.flag.Flag>>) 
// Island
func Visit(fn Action<RemObjects.Elements.System.Memory<go.flag.Flag>>) void

 

Sub Visit(fn As Action<RemObjects.Elements.System.Memory<go.flag.Flag>>)

Parameters:

  • fn:

VisitAll

 

method VisitAll(fn: Action<RemObjects.Elements.System.Memory<go.flag.Flag>>)

 

void VisitAll(Action<RemObjects.Elements.System.Memory<go.flag.Flag>> fn)

 

func VisitAll(_ fn: Action<RemObjects.Elements.System.Memory<go.flag.Flag>>)

 

// .NET, .NET Standard 2.0
func VisitAll(fn Action<RemObjects.Elements.System.Memory<go.flag.Flag>>) 
// Island
func VisitAll(fn Action<RemObjects.Elements.System.Memory<go.flag.Flag>>) void

 

Sub VisitAll(fn As Action<RemObjects.Elements.System.Memory<go.flag.Flag>>)

Parameters:

  • fn:

 

Usage

 

var Usage: Action;

 

Action Usage

 

var Usage: Action

 

Usage Action

 

FIELD Usage() As Action

 

constructor

 

constructor

 

FlagSet()

 

init()

 

Sub New()

 

// .NET, .NET Standard 2.0
constructor(aUsage: Action; aname: string; aparsed: Boolean; aactual: Map<string, Memory<Flag>>; aformal: Map<string, Memory<Flag>>; aargs: Slice<string>; aerrorHandling: ErrorHandling; aoutput: Writer)
// Island
constructor(aUsage: Action; aname: string; aparsed: bool; aactual: Map<string, Memory<Flag>>; aformal: Map<string, Memory<Flag>>; aargs: Slice<string>; aerrorHandling: ErrorHandling; aoutput: Writer)

 

// .NET, .NET Standard 2.0
FlagSet(Action aUsage, string aname, Boolean aparsed, Map<string, Memory<Flag>> aactual, Map<string, Memory<Flag>> aformal, Slice<string> aargs, ErrorHandling aerrorHandling, Writer aoutput)
// Island
FlagSet(Action aUsage, string aname, bool aparsed, Map<string, Memory<Flag>> aactual, Map<string, Memory<Flag>> aformal, Slice<string> aargs, ErrorHandling aerrorHandling, Writer aoutput)

 

// .NET, .NET Standard 2.0
init(_ aUsage: Action, _ aname: string, _ aparsed: Boolean, _ aactual: Map<string, Memory<Flag>>, _ aformal: Map<string, Memory<Flag>>, _ aargs: Slice<string>, _ aerrorHandling: ErrorHandling, _ aoutput: Writer)
// Island
init(_ aUsage: Action, _ aname: string, _ aparsed: bool, _ aactual: Map<string, Memory<Flag>>, _ aformal: Map<string, Memory<Flag>>, _ aargs: Slice<string>, _ aerrorHandling: ErrorHandling, _ aoutput: Writer)

 

// .NET, .NET Standard 2.0
Sub New(aUsage As Action, aname As string, aparsed As Boolean, aactual As Map<string, Memory<Flag>>, aformal As Map<string, Memory<Flag>>, aargs As Slice<string>, aerrorHandling As ErrorHandling, aoutput As Writer)
// Island
Sub New(aUsage As Action, aname As string, aparsed As bool, aactual As Map<string, Memory<Flag>>, aformal As Map<string, Memory<Flag>>, aargs As Slice<string>, aerrorHandling As ErrorHandling, aoutput As Writer)

Parameters:

  • aUsage:
  • aname:
  • aparsed:
  • aactual:
  • aformal:
  • aargs:
  • aerrorHandling:
  • aoutput:

constructor (FlagSet)

 

constructor(value: FlagSet)

 

FlagSet(FlagSet value)

 

init(_ value: FlagSet)

 

Sub New(value As FlagSet)

Parameters:

  • value: