Checker

Overview

Location

  • Reference:
    • Go.dll  .NET, .NET Standard 2.0
    • Go.fx  Island
  • Namespace: go.types
  • Platforms: .NET, .NET Standard 2.0, Island

 

constructor

 

constructor

 

Checker()

 

init()

 

Sub New()

constructor (Checker)

 

constructor(value: Checker)

 

Checker(Checker value)

 

init(_ value: Checker)

 

Sub New(value As Checker)

Parameters:

  • value:

Defs

 

// .NET, .NET Standard 2.0
property Defs: Map<Memory<Ident>, Object> read write;
// Island
property Defs: Map<Memory<Ident>, Object> read write;

 

// .NET, .NET Standard 2.0
Map<Memory<Ident>, Object> Defs { get; set; }
// Island
Map<Memory<Ident>, Object> Defs { get; set; }

 

// .NET, .NET Standard 2.0
var Defs: Map<Memory<Ident>, Object> { get{} set{} }
// Island
var Defs: Map<Memory<Ident>, Object> { get{} set{} }

 

// .NET, .NET Standard 2.0
Defs Map<Memory<Ident>, Object>
// Island
Defs Map<Memory<Ident>, Object>

 

// .NET, .NET Standard 2.0
Property Defs() As Map<Memory<Ident>, Object>
// Island
Property Defs() As Map<Memory<Ident>, Object>

Files

 

// .NET, .NET Standard 2.0
method Files(files: Slice<Memory<File>>): error
// Island
method Files(files: Slice<Memory<File>>): error

 

// .NET, .NET Standard 2.0
error Files(Slice<Memory<File>> files)
// Island
error Files(Slice<Memory<File>> files)

 

// .NET, .NET Standard 2.0
func Files(_ files: Slice<Memory<File>>) -> error
// Island
func Files(_ files: Slice<Memory<File>>) -> error

 

// .NET, .NET Standard 2.0
func Files(files Slice<Memory<File>>) error
// Island
func Files(files Slice<Memory<File>>) error

 

// .NET, .NET Standard 2.0
Function Files(files As Slice<Memory<File>>) As error
// Island
Function Files(files As Slice<Memory<File>>) As error

Parameters:

  • files:

Implicits

 

property Implicits: Map<Node, Object> read write;

 

Map<Node, Object> Implicits { get; set; }

 

var Implicits: Map<Node, Object> { get{} set{} }

 

Implicits Map<Node, Object>

 

Property Implicits() As Map<Node, Object>

Info

 

// .NET, .NET Standard 2.0
var Info: Memory<Info>;
// Island
var Info: Memory<Info>;

 

// .NET, .NET Standard 2.0
Memory<Info> Info
// Island
Memory<Info> Info

 

// .NET, .NET Standard 2.0
var Info: Memory<Info>
// Island
var Info: Memory<Info>

 

// .NET, .NET Standard 2.0
Info Memory<Info>
// Island
Info Memory<Info>

 

// .NET, .NET Standard 2.0
FIELD Info() As Memory<Info>
// Island
FIELD Info() As Memory<Info>

InitOrder

 

// .NET, .NET Standard 2.0
property InitOrder: Slice<Memory<Initializer>> read write;
// Island
property InitOrder: Slice<Memory<Initializer>> read write;

 

// .NET, .NET Standard 2.0
Slice<Memory<Initializer>> InitOrder { get; set; }
// Island
Slice<Memory<Initializer>> InitOrder { get; set; }

 

// .NET, .NET Standard 2.0
var InitOrder: Slice<Memory<Initializer>> { get{} set{} }
// Island
var InitOrder: Slice<Memory<Initializer>> { get{} set{} }

 

// .NET, .NET Standard 2.0
InitOrder Slice<Memory<Initializer>>
// Island
InitOrder Slice<Memory<Initializer>>

 

// .NET, .NET Standard 2.0
Property InitOrder() As Slice<Memory<Initializer>>
// Island
Property InitOrder() As Slice<Memory<Initializer>>

ObjectOf

 

// .NET, .NET Standard 2.0
method ObjectOf(id: Memory<Ident>): Object
// Island
method ObjectOf(id: Memory<Ident>): Object

 

// .NET, .NET Standard 2.0
Object ObjectOf(Memory<Ident> id)
// Island
Object ObjectOf(Memory<Ident> id)

 

// .NET, .NET Standard 2.0
func ObjectOf(_ id: Memory<Ident>) -> Object
// Island
func ObjectOf(_ id: Memory<Ident>) -> Object

 

// .NET, .NET Standard 2.0
func ObjectOf(id Memory<Ident>) Object
// Island
func ObjectOf(id Memory<Ident>) Object

 

// .NET, .NET Standard 2.0
Function ObjectOf(id As Memory<Ident>) As Object
// Island
Function ObjectOf(id As Memory<Ident>) As Object

Parameters:

  • id:

Scopes

 

// .NET, .NET Standard 2.0
property Scopes: Map<Node, Memory<Scope>> read write;
// Island
property Scopes: Map<Node, Memory<Scope>> read write;

 

// .NET, .NET Standard 2.0
Map<Node, Memory<Scope>> Scopes { get; set; }
// Island
Map<Node, Memory<Scope>> Scopes { get; set; }

 

// .NET, .NET Standard 2.0
var Scopes: Map<Node, Memory<Scope>> { get{} set{} }
// Island
var Scopes: Map<Node, Memory<Scope>> { get{} set{} }

 

// .NET, .NET Standard 2.0
Scopes Map<Node, Memory<Scope>>
// Island
Scopes Map<Node, Memory<Scope>>

 

// .NET, .NET Standard 2.0
Property Scopes() As Map<Node, Memory<Scope>>
// Island
Property Scopes() As Map<Node, Memory<Scope>>

Selections

 

// .NET, .NET Standard 2.0
property Selections: Map<Memory<SelectorExpr>, Memory<Selection>> read write;
// Island
property Selections: Map<Memory<SelectorExpr>, Memory<Selection>> read write;

 

// .NET, .NET Standard 2.0
Map<Memory<SelectorExpr>, Memory<Selection>> Selections { get; set; }
// Island
Map<Memory<SelectorExpr>, Memory<Selection>> Selections { get; set; }

 

// .NET, .NET Standard 2.0
var Selections: Map<Memory<SelectorExpr>, Memory<Selection>> { get{} set{} }
// Island
var Selections: Map<Memory<SelectorExpr>, Memory<Selection>> { get{} set{} }

 

// .NET, .NET Standard 2.0
Selections Map<Memory<SelectorExpr>, Memory<Selection>>
// Island
Selections Map<Memory<SelectorExpr>, Memory<Selection>>

 

// .NET, .NET Standard 2.0
Property Selections() As Map<Memory<SelectorExpr>, Memory<Selection>>
// Island
Property Selections() As Map<Memory<SelectorExpr>, Memory<Selection>>

TypeOf

 

method TypeOf(e: Expr): Type

 

Type TypeOf(Expr e)

 

func TypeOf(_ e: Expr) -> Type

 

func TypeOf(e Expr) Type

 

Function TypeOf(e As Expr) As Type

Parameters:

  • e:

Types

 

property Types: Map<Expr, TypeAndValue> read write;

 

Map<Expr, TypeAndValue> Types { get; set; }

 

var Types: Map<Expr, TypeAndValue> { get{} set{} }

 

Types Map<Expr, TypeAndValue>

 

Property Types() As Map<Expr, TypeAndValue>

Uses

 

// .NET, .NET Standard 2.0
property Uses: Map<Memory<Ident>, Object> read write;
// Island
property Uses: Map<Memory<Ident>, Object> read write;

 

// .NET, .NET Standard 2.0
Map<Memory<Ident>, Object> Uses { get; set; }
// Island
Map<Memory<Ident>, Object> Uses { get; set; }

 

// .NET, .NET Standard 2.0
var Uses: Map<Memory<Ident>, Object> { get{} set{} }
// Island
var Uses: Map<Memory<Ident>, Object> { get{} set{} }

 

// .NET, .NET Standard 2.0
Uses Map<Memory<Ident>, Object>
// Island
Uses Map<Memory<Ident>, Object>

 

// .NET, .NET Standard 2.0
Property Uses() As Map<Memory<Ident>, Object>
// Island
Property Uses() As Map<Memory<Ident>, Object>

 

Info

 

// .NET, .NET Standard 2.0
var Info: Memory<Info>;
// Island
var Info: Memory<Info>;

 

// .NET, .NET Standard 2.0
Memory<Info> Info
// Island
Memory<Info> Info

 

// .NET, .NET Standard 2.0
var Info: Memory<Info>
// Island
var Info: Memory<Info>

 

// .NET, .NET Standard 2.0
Info Memory<Info>
// Island
Info Memory<Info>

 

// .NET, .NET Standard 2.0
FIELD Info() As Memory<Info>
// Island
FIELD Info() As Memory<Info>

 

Defs

 

// .NET, .NET Standard 2.0
property Defs: Map<Memory<Ident>, Object> read write;
// Island
property Defs: Map<Memory<Ident>, Object> read write;

 

// .NET, .NET Standard 2.0
Map<Memory<Ident>, Object> Defs { get; set; }
// Island
Map<Memory<Ident>, Object> Defs { get; set; }

 

// .NET, .NET Standard 2.0
var Defs: Map<Memory<Ident>, Object> { get{} set{} }
// Island
var Defs: Map<Memory<Ident>, Object> { get{} set{} }

 

// .NET, .NET Standard 2.0
Defs Map<Memory<Ident>, Object>
// Island
Defs Map<Memory<Ident>, Object>

 

// .NET, .NET Standard 2.0
Property Defs() As Map<Memory<Ident>, Object>
// Island
Property Defs() As Map<Memory<Ident>, Object>

Implicits

 

property Implicits: Map<Node, Object> read write;

 

Map<Node, Object> Implicits { get; set; }

 

var Implicits: Map<Node, Object> { get{} set{} }

 

Implicits Map<Node, Object>

 

Property Implicits() As Map<Node, Object>

InitOrder

 

// .NET, .NET Standard 2.0
property InitOrder: Slice<Memory<Initializer>> read write;
// Island
property InitOrder: Slice<Memory<Initializer>> read write;

 

// .NET, .NET Standard 2.0
Slice<Memory<Initializer>> InitOrder { get; set; }
// Island
Slice<Memory<Initializer>> InitOrder { get; set; }

 

// .NET, .NET Standard 2.0
var InitOrder: Slice<Memory<Initializer>> { get{} set{} }
// Island
var InitOrder: Slice<Memory<Initializer>> { get{} set{} }

 

// .NET, .NET Standard 2.0
InitOrder Slice<Memory<Initializer>>
// Island
InitOrder Slice<Memory<Initializer>>

 

// .NET, .NET Standard 2.0
Property InitOrder() As Slice<Memory<Initializer>>
// Island
Property InitOrder() As Slice<Memory<Initializer>>

Scopes

 

// .NET, .NET Standard 2.0
property Scopes: Map<Node, Memory<Scope>> read write;
// Island
property Scopes: Map<Node, Memory<Scope>> read write;

 

// .NET, .NET Standard 2.0
Map<Node, Memory<Scope>> Scopes { get; set; }
// Island
Map<Node, Memory<Scope>> Scopes { get; set; }

 

// .NET, .NET Standard 2.0
var Scopes: Map<Node, Memory<Scope>> { get{} set{} }
// Island
var Scopes: Map<Node, Memory<Scope>> { get{} set{} }

 

// .NET, .NET Standard 2.0
Scopes Map<Node, Memory<Scope>>
// Island
Scopes Map<Node, Memory<Scope>>

 

// .NET, .NET Standard 2.0
Property Scopes() As Map<Node, Memory<Scope>>
// Island
Property Scopes() As Map<Node, Memory<Scope>>

Selections

 

// .NET, .NET Standard 2.0
property Selections: Map<Memory<SelectorExpr>, Memory<Selection>> read write;
// Island
property Selections: Map<Memory<SelectorExpr>, Memory<Selection>> read write;

 

// .NET, .NET Standard 2.0
Map<Memory<SelectorExpr>, Memory<Selection>> Selections { get; set; }
// Island
Map<Memory<SelectorExpr>, Memory<Selection>> Selections { get; set; }

 

// .NET, .NET Standard 2.0
var Selections: Map<Memory<SelectorExpr>, Memory<Selection>> { get{} set{} }
// Island
var Selections: Map<Memory<SelectorExpr>, Memory<Selection>> { get{} set{} }

 

// .NET, .NET Standard 2.0
Selections Map<Memory<SelectorExpr>, Memory<Selection>>
// Island
Selections Map<Memory<SelectorExpr>, Memory<Selection>>

 

// .NET, .NET Standard 2.0
Property Selections() As Map<Memory<SelectorExpr>, Memory<Selection>>
// Island
Property Selections() As Map<Memory<SelectorExpr>, Memory<Selection>>

Types

 

property Types: Map<Expr, TypeAndValue> read write;

 

Map<Expr, TypeAndValue> Types { get; set; }

 

var Types: Map<Expr, TypeAndValue> { get{} set{} }

 

Types Map<Expr, TypeAndValue>

 

Property Types() As Map<Expr, TypeAndValue>

Uses

 

// .NET, .NET Standard 2.0
property Uses: Map<Memory<Ident>, Object> read write;
// Island
property Uses: Map<Memory<Ident>, Object> read write;

 

// .NET, .NET Standard 2.0
Map<Memory<Ident>, Object> Uses { get; set; }
// Island
Map<Memory<Ident>, Object> Uses { get; set; }

 

// .NET, .NET Standard 2.0
var Uses: Map<Memory<Ident>, Object> { get{} set{} }
// Island
var Uses: Map<Memory<Ident>, Object> { get{} set{} }

 

// .NET, .NET Standard 2.0
Uses Map<Memory<Ident>, Object>
// Island
Uses Map<Memory<Ident>, Object>

 

// .NET, .NET Standard 2.0
Property Uses() As Map<Memory<Ident>, Object>
// Island
Property Uses() As Map<Memory<Ident>, Object>

 

constructor

 

constructor

 

Checker()

 

init()

 

Sub New()

constructor (Checker)

 

constructor(value: Checker)

 

Checker(Checker value)

 

init(_ value: Checker)

 

Sub New(value As Checker)

Parameters:

  • value:

ObjectOf

 

// .NET, .NET Standard 2.0
method ObjectOf(id: Memory<Ident>): Object
// Island
method ObjectOf(id: Memory<Ident>): Object

 

// .NET, .NET Standard 2.0
Object ObjectOf(Memory<Ident> id)
// Island
Object ObjectOf(Memory<Ident> id)

 

// .NET, .NET Standard 2.0
func ObjectOf(_ id: Memory<Ident>) -> Object
// Island
func ObjectOf(_ id: Memory<Ident>) -> Object

 

// .NET, .NET Standard 2.0
func ObjectOf(id Memory<Ident>) Object
// Island
func ObjectOf(id Memory<Ident>) Object

 

// .NET, .NET Standard 2.0
Function ObjectOf(id As Memory<Ident>) As Object
// Island
Function ObjectOf(id As Memory<Ident>) As Object

Parameters:

  • id:

TypeOf

 

method TypeOf(e: Expr): Type

 

Type TypeOf(Expr e)

 

func TypeOf(_ e: Expr) -> Type

 

func TypeOf(e Expr) Type

 

Function TypeOf(e As Expr) As Type

Parameters:

  • e: