Checker
Overview
Location
-
Reference:
- Go.dll .NET, .NET Standard 2.0
- Go.fx Island
- Namespace: go.types
- Platforms: .NET, .NET Standard 2.0, Island
constructor
constructor
Checker()
init()
Sub New()
constructor (Checker)
Parameters:
- value:
Defs
// .NET, .NET Standard 2.0
property Defs: Map<Memory<Ident>, Object> read write;
// Island
property Defs: Map<Memory<Ident>, Object> read write;
// .NET, .NET Standard 2.0
Map<Memory<Ident>, Object> Defs { get; set; }
// Island
Map<Memory<Ident>, Object> Defs { get; set; }
// .NET, .NET Standard 2.0
var Defs: Map<Memory<Ident>, Object> { get{} set{} }
// Island
var Defs: Map<Memory<Ident>, Object> { get{} set{} }
Files
// .NET, .NET Standard 2.0
method Files(files: Slice<Memory<File>>): error
// Island
method Files(files: Slice<Memory<File>>): error
// .NET, .NET Standard 2.0
error Files(Slice<Memory<File>> files)
// Island
error Files(Slice<Memory<File>> files)
// .NET, .NET Standard 2.0
func Files(_ files: Slice<Memory<File>>) -> error
// Island
func Files(_ files: Slice<Memory<File>>) -> error
Parameters:
- files:
Implicits
Info
InitOrder
// .NET, .NET Standard 2.0
property InitOrder: Slice<Memory<Initializer>> read write;
// Island
property InitOrder: Slice<Memory<Initializer>> read write;
// .NET, .NET Standard 2.0
Slice<Memory<Initializer>> InitOrder { get; set; }
// Island
Slice<Memory<Initializer>> InitOrder { get; set; }
// .NET, .NET Standard 2.0
var InitOrder: Slice<Memory<Initializer>> { get{} set{} }
// Island
var InitOrder: Slice<Memory<Initializer>> { get{} set{} }
// .NET, .NET Standard 2.0
InitOrder Slice<Memory<Initializer>>
// Island
InitOrder Slice<Memory<Initializer>>
// .NET, .NET Standard 2.0
Property InitOrder() As Slice<Memory<Initializer>>
// Island
Property InitOrder() As Slice<Memory<Initializer>>
ObjectOf
// .NET, .NET Standard 2.0
method ObjectOf(id: Memory<Ident>): Object
// Island
method ObjectOf(id: Memory<Ident>): Object
// .NET, .NET Standard 2.0
Object ObjectOf(Memory<Ident> id)
// Island
Object ObjectOf(Memory<Ident> id)
// .NET, .NET Standard 2.0
func ObjectOf(_ id: Memory<Ident>) -> Object
// Island
func ObjectOf(_ id: Memory<Ident>) -> Object
Parameters:
- id:
Scopes
// .NET, .NET Standard 2.0
property Scopes: Map<Node, Memory<Scope>> read write;
// Island
property Scopes: Map<Node, Memory<Scope>> read write;
// .NET, .NET Standard 2.0
Map<Node, Memory<Scope>> Scopes { get; set; }
// Island
Map<Node, Memory<Scope>> Scopes { get; set; }
// .NET, .NET Standard 2.0
var Scopes: Map<Node, Memory<Scope>> { get{} set{} }
// Island
var Scopes: Map<Node, Memory<Scope>> { get{} set{} }
Selections
// .NET, .NET Standard 2.0
property Selections: Map<Memory<SelectorExpr>, Memory<Selection>> read write;
// Island
property Selections: Map<Memory<SelectorExpr>, Memory<Selection>> read write;
// .NET, .NET Standard 2.0
Map<Memory<SelectorExpr>, Memory<Selection>> Selections { get; set; }
// Island
Map<Memory<SelectorExpr>, Memory<Selection>> Selections { get; set; }
// .NET, .NET Standard 2.0
var Selections: Map<Memory<SelectorExpr>, Memory<Selection>> { get{} set{} }
// Island
var Selections: Map<Memory<SelectorExpr>, Memory<Selection>> { get{} set{} }
// .NET, .NET Standard 2.0
Selections Map<Memory<SelectorExpr>, Memory<Selection>>
// Island
Selections Map<Memory<SelectorExpr>, Memory<Selection>>
// .NET, .NET Standard 2.0
Property Selections() As Map<Memory<SelectorExpr>, Memory<Selection>>
// Island
Property Selections() As Map<Memory<SelectorExpr>, Memory<Selection>>
TypeOf
Parameters:
- e:
Types
property Types: Map<Expr, TypeAndValue> read write;
Map<Expr, TypeAndValue> Types { get; set; }
var Types: Map<Expr, TypeAndValue> { get{} set{} }
Types Map<Expr, TypeAndValue>
Property Types() As Map<Expr, TypeAndValue>
Uses
// .NET, .NET Standard 2.0
property Uses: Map<Memory<Ident>, Object> read write;
// Island
property Uses: Map<Memory<Ident>, Object> read write;
// .NET, .NET Standard 2.0
Map<Memory<Ident>, Object> Uses { get; set; }
// Island
Map<Memory<Ident>, Object> Uses { get; set; }
// .NET, .NET Standard 2.0
var Uses: Map<Memory<Ident>, Object> { get{} set{} }
// Island
var Uses: Map<Memory<Ident>, Object> { get{} set{} }
Info
Defs
// .NET, .NET Standard 2.0
property Defs: Map<Memory<Ident>, Object> read write;
// Island
property Defs: Map<Memory<Ident>, Object> read write;
// .NET, .NET Standard 2.0
Map<Memory<Ident>, Object> Defs { get; set; }
// Island
Map<Memory<Ident>, Object> Defs { get; set; }
// .NET, .NET Standard 2.0
var Defs: Map<Memory<Ident>, Object> { get{} set{} }
// Island
var Defs: Map<Memory<Ident>, Object> { get{} set{} }
Implicits
InitOrder
// .NET, .NET Standard 2.0
property InitOrder: Slice<Memory<Initializer>> read write;
// Island
property InitOrder: Slice<Memory<Initializer>> read write;
// .NET, .NET Standard 2.0
Slice<Memory<Initializer>> InitOrder { get; set; }
// Island
Slice<Memory<Initializer>> InitOrder { get; set; }
// .NET, .NET Standard 2.0
var InitOrder: Slice<Memory<Initializer>> { get{} set{} }
// Island
var InitOrder: Slice<Memory<Initializer>> { get{} set{} }
// .NET, .NET Standard 2.0
InitOrder Slice<Memory<Initializer>>
// Island
InitOrder Slice<Memory<Initializer>>
// .NET, .NET Standard 2.0
Property InitOrder() As Slice<Memory<Initializer>>
// Island
Property InitOrder() As Slice<Memory<Initializer>>
Scopes
// .NET, .NET Standard 2.0
property Scopes: Map<Node, Memory<Scope>> read write;
// Island
property Scopes: Map<Node, Memory<Scope>> read write;
// .NET, .NET Standard 2.0
Map<Node, Memory<Scope>> Scopes { get; set; }
// Island
Map<Node, Memory<Scope>> Scopes { get; set; }
// .NET, .NET Standard 2.0
var Scopes: Map<Node, Memory<Scope>> { get{} set{} }
// Island
var Scopes: Map<Node, Memory<Scope>> { get{} set{} }
Selections
// .NET, .NET Standard 2.0
property Selections: Map<Memory<SelectorExpr>, Memory<Selection>> read write;
// Island
property Selections: Map<Memory<SelectorExpr>, Memory<Selection>> read write;
// .NET, .NET Standard 2.0
Map<Memory<SelectorExpr>, Memory<Selection>> Selections { get; set; }
// Island
Map<Memory<SelectorExpr>, Memory<Selection>> Selections { get; set; }
// .NET, .NET Standard 2.0
var Selections: Map<Memory<SelectorExpr>, Memory<Selection>> { get{} set{} }
// Island
var Selections: Map<Memory<SelectorExpr>, Memory<Selection>> { get{} set{} }
// .NET, .NET Standard 2.0
Selections Map<Memory<SelectorExpr>, Memory<Selection>>
// Island
Selections Map<Memory<SelectorExpr>, Memory<Selection>>
// .NET, .NET Standard 2.0
Property Selections() As Map<Memory<SelectorExpr>, Memory<Selection>>
// Island
Property Selections() As Map<Memory<SelectorExpr>, Memory<Selection>>
Types
property Types: Map<Expr, TypeAndValue> read write;
Map<Expr, TypeAndValue> Types { get; set; }
var Types: Map<Expr, TypeAndValue> { get{} set{} }
Types Map<Expr, TypeAndValue>
Property Types() As Map<Expr, TypeAndValue>
Uses
// .NET, .NET Standard 2.0
property Uses: Map<Memory<Ident>, Object> read write;
// Island
property Uses: Map<Memory<Ident>, Object> read write;
// .NET, .NET Standard 2.0
Map<Memory<Ident>, Object> Uses { get; set; }
// Island
Map<Memory<Ident>, Object> Uses { get; set; }
// .NET, .NET Standard 2.0
var Uses: Map<Memory<Ident>, Object> { get{} set{} }
// Island
var Uses: Map<Memory<Ident>, Object> { get{} set{} }
constructor
constructor
Checker()
init()
Sub New()
constructor (Checker)
Parameters:
- value:
ObjectOf
// .NET, .NET Standard 2.0
method ObjectOf(id: Memory<Ident>): Object
// Island
method ObjectOf(id: Memory<Ident>): Object
// .NET, .NET Standard 2.0
Object ObjectOf(Memory<Ident> id)
// Island
Object ObjectOf(Memory<Ident> id)
// .NET, .NET Standard 2.0
func ObjectOf(_ id: Memory<Ident>) -> Object
// Island
func ObjectOf(_ id: Memory<Ident>) -> Object
Parameters:
- id:
TypeOf
Parameters:
- e: