TimerPool

Overview

Location

  • Reference:
    • Go.dll  .NET, .NET Standard 2.0
    • Go.fx  Island
  • Namespace: go.time
  • Platforms: .NET, .NET Standard 2.0, Island

Class Methods


AddTimer

 

// .NET, .NET Standard 2.0
class method AddTimer(aTimer: Memory<runtimeTimer>)
// Island
class method AddTimer(aTimer: Memory<runtimeTimer>)

 

// .NET, .NET Standard 2.0
static void AddTimer(Memory<runtimeTimer> aTimer)
// Island
static void AddTimer(Memory<runtimeTimer> aTimer)

 

// .NET, .NET Standard 2.0
static func AddTimer(_ aTimer: Memory<runtimeTimer>)
// Island
static func AddTimer(_ aTimer: Memory<runtimeTimer>)

 

// .NET, .NET Standard 2.0
func AddTimer(aTimer Memory<runtimeTimer>) 
// Island
func AddTimer(aTimer Memory<runtimeTimer>) void

 

// .NET, .NET Standard 2.0
Shared Sub AddTimer(aTimer As Memory<runtimeTimer>)
// Island
Shared Sub AddTimer(aTimer As Memory<runtimeTimer>)

Parameters:

  • aTimer:

StopTimer

 

// .NET, .NET Standard 2.0
class method StopTimer(aTimer: Memory<runtimeTimer>): Boolean
// Island
class method StopTimer(aTimer: Memory<runtimeTimer>): Boolean

 

// .NET, .NET Standard 2.0
static Boolean StopTimer(Memory<runtimeTimer> aTimer)
// Island
static Boolean StopTimer(Memory<runtimeTimer> aTimer)

 

// .NET, .NET Standard 2.0
static func StopTimer(_ aTimer: Memory<runtimeTimer>) -> Boolean
// Island
static func StopTimer(_ aTimer: Memory<runtimeTimer>) -> Boolean

 

// .NET, .NET Standard 2.0
func StopTimer(aTimer Memory<runtimeTimer>) Boolean
// Island
func StopTimer(aTimer Memory<runtimeTimer>) Boolean

 

// .NET, .NET Standard 2.0
Shared Function StopTimer(aTimer As Memory<runtimeTimer>) As Boolean
// Island
Shared Function StopTimer(aTimer As Memory<runtimeTimer>) As Boolean

Parameters:

  • aTimer:

Instance Methods


constructor  protected Island

 

constructor

 

TimerPool()

 

init()

 

Sub New()