TimerPool
Overview
Location
-
Reference:
- Go.dll .NET, .NET Standard 2.0
- Go.fx Island
- Namespace: go.time
- Platforms: .NET, .NET Standard 2.0, Island
Class Methods
AddTimer
// .NET, .NET Standard 2.0
class method AddTimer(aTimer: Memory<runtimeTimer>)
// Island
class method AddTimer(aTimer: Memory<runtimeTimer>)
// .NET, .NET Standard 2.0
static void AddTimer(Memory<runtimeTimer> aTimer)
// Island
static void AddTimer(Memory<runtimeTimer> aTimer)
// .NET, .NET Standard 2.0
static func AddTimer(_ aTimer: Memory<runtimeTimer>)
// Island
static func AddTimer(_ aTimer: Memory<runtimeTimer>)
Parameters:
- aTimer:
StopTimer
// .NET, .NET Standard 2.0
class method StopTimer(aTimer: Memory<runtimeTimer>): Boolean
// Island
class method StopTimer(aTimer: Memory<runtimeTimer>): Boolean
// .NET, .NET Standard 2.0
static Boolean StopTimer(Memory<runtimeTimer> aTimer)
// Island
static Boolean StopTimer(Memory<runtimeTimer> aTimer)
// .NET, .NET Standard 2.0
static func StopTimer(_ aTimer: Memory<runtimeTimer>) -> Boolean
// Island
static func StopTimer(_ aTimer: Memory<runtimeTimer>) -> Boolean
Parameters:
- aTimer:
Instance Methods
constructor protected Island
constructor
TimerPool()
init()
Sub New()