Ring

Overview

Location

  • Reference:
    • Go.dll  .NET, .NET Standard 2.0
    • Go.fx  Island
  • Namespace: go.container.ring
  • Platforms: .NET, .NET Standard 2.0, Island

 

constructor

 

constructor

 

Ring()

 

init()

 

Sub New()

constructor (Memory<Ring>, Memory<Ring>, Object)

 

// .NET, .NET Standard 2.0
constructor(anext: Memory<Ring>; aprev: Memory<Ring>; aValue: Object)
// Island
constructor(anext: Memory<Ring>; aprev: Memory<Ring>; aValue: Object)

 

// .NET, .NET Standard 2.0
Ring(Memory<Ring> anext, Memory<Ring> aprev, Object aValue)
// Island
Ring(Memory<Ring> anext, Memory<Ring> aprev, Object aValue)

 

// .NET, .NET Standard 2.0
init(_ anext: Memory<Ring>, _ aprev: Memory<Ring>, _ aValue: Object)
// Island
init(_ anext: Memory<Ring>, _ aprev: Memory<Ring>, _ aValue: Object)

 

// .NET, .NET Standard 2.0
Sub New(anext As Memory<Ring>, aprev As Memory<Ring>, aValue As Object)
// Island
Sub New(anext As Memory<Ring>, aprev As Memory<Ring>, aValue As Object)

Parameters:

  • anext:
  • aprev:
  • aValue:

constructor (Ring)

 

constructor(value: Ring)

 

Ring(Ring value)

 

init(_ value: Ring)

 

Sub New(value As Ring)

Parameters:

  • value:

Do

 

// .NET, .NET Standard 2.0
method Do(f: Action<System.Object>)
// Island
method Do(f: Action<RemObjects.Elements.System.Object>)

 

// .NET, .NET Standard 2.0
void Do(Action<System.Object> f)
// Island
void Do(Action<RemObjects.Elements.System.Object> f)

 

// .NET, .NET Standard 2.0
func Do(_ f: Action<System.Object>)
// Island
func Do(_ f: Action<RemObjects.Elements.System.Object>)

 

// .NET, .NET Standard 2.0
func Do(f Action<System.Object>) 
// Island
func Do(f Action<RemObjects.Elements.System.Object>) void

 

// .NET, .NET Standard 2.0
Sub Do(f As Action<System.Object>)
// Island
Sub Do(f As Action<RemObjects.Elements.System.Object>)

Parameters:

  • f:

Len

 

method Len: int

 

int Len()

 

func Len() -> int

 

func Len() int

 

Function Len() As int

 

// .NET, .NET Standard 2.0
method Link(s: Memory<Ring>): Memory<Ring>
// Island
method Link(s: Memory<Ring>): Memory<Ring>

 

// .NET, .NET Standard 2.0
Memory<Ring> Link(Memory<Ring> s)
// Island
Memory<Ring> Link(Memory<Ring> s)

 

// .NET, .NET Standard 2.0
func Link(_ s: Memory<Ring>) -> Memory<Ring>
// Island
func Link(_ s: Memory<Ring>) -> Memory<Ring>

 

// .NET, .NET Standard 2.0
func Link(s Memory<Ring>) Memory<Ring>
// Island
func Link(s Memory<Ring>) Memory<Ring>

 

// .NET, .NET Standard 2.0
Function Link(s As Memory<Ring>) As Memory<Ring>
// Island
Function Link(s As Memory<Ring>) As Memory<Ring>

Parameters:

  • s:

Move

 

// .NET, .NET Standard 2.0
method Move(n: int): Memory<Ring>
// Island
method Move(n: int): Memory<Ring>

 

// .NET, .NET Standard 2.0
Memory<Ring> Move(int n)
// Island
Memory<Ring> Move(int n)

 

// .NET, .NET Standard 2.0
func Move(_ n: int) -> Memory<Ring>
// Island
func Move(_ n: int) -> Memory<Ring>

 

// .NET, .NET Standard 2.0
func Move(n int) Memory<Ring>
// Island
func Move(n int) Memory<Ring>

 

// .NET, .NET Standard 2.0
Function Move(n As int) As Memory<Ring>
// Island
Function Move(n As int) As Memory<Ring>

Parameters:

  • n:

 

// .NET, .NET Standard 2.0
method Next: Memory<Ring>
// Island
method Next: Memory<Ring>

 

// .NET, .NET Standard 2.0
Memory<Ring> Next()
// Island
Memory<Ring> Next()

 

// .NET, .NET Standard 2.0
func Next() -> Memory<Ring>
// Island
func Next() -> Memory<Ring>

 

// .NET, .NET Standard 2.0
func Next() Memory<Ring>
// Island
func Next() Memory<Ring>

 

// .NET, .NET Standard 2.0
Function Next() As Memory<Ring>
// Island
Function Next() As Memory<Ring>

 

// .NET, .NET Standard 2.0
method Prev: Memory<Ring>
// Island
method Prev: Memory<Ring>

 

// .NET, .NET Standard 2.0
Memory<Ring> Prev()
// Island
Memory<Ring> Prev()

 

// .NET, .NET Standard 2.0
func Prev() -> Memory<Ring>
// Island
func Prev() -> Memory<Ring>

 

// .NET, .NET Standard 2.0
func Prev() Memory<Ring>
// Island
func Prev() Memory<Ring>

 

// .NET, .NET Standard 2.0
Function Prev() As Memory<Ring>
// Island
Function Prev() As Memory<Ring>

 

// .NET, .NET Standard 2.0
method Unlink(n: int): Memory<Ring>
// Island
method Unlink(n: int): Memory<Ring>

 

// .NET, .NET Standard 2.0
Memory<Ring> Unlink(int n)
// Island
Memory<Ring> Unlink(int n)

 

// .NET, .NET Standard 2.0
func Unlink(_ n: int) -> Memory<Ring>
// Island
func Unlink(_ n: int) -> Memory<Ring>

 

// .NET, .NET Standard 2.0
func Unlink(n int) Memory<Ring>
// Island
func Unlink(n int) Memory<Ring>

 

// .NET, .NET Standard 2.0
Function Unlink(n As int) As Memory<Ring>
// Island
Function Unlink(n As int) As Memory<Ring>

Parameters:

  • n:

Value

 

var Value: Object;

 

Object Value

 

var Value: Object

 

Value interface{}

 

FIELD Value() As Object

 

Value

 

var Value: Object;

 

Object Value

 

var Value: Object

 

Value interface{}

 

FIELD Value() As Object

 

constructor

 

constructor

 

Ring()

 

init()

 

Sub New()

constructor (Memory<Ring>, Memory<Ring>, Object)

 

// .NET, .NET Standard 2.0
constructor(anext: Memory<Ring>; aprev: Memory<Ring>; aValue: Object)
// Island
constructor(anext: Memory<Ring>; aprev: Memory<Ring>; aValue: Object)

 

// .NET, .NET Standard 2.0
Ring(Memory<Ring> anext, Memory<Ring> aprev, Object aValue)
// Island
Ring(Memory<Ring> anext, Memory<Ring> aprev, Object aValue)

 

// .NET, .NET Standard 2.0
init(_ anext: Memory<Ring>, _ aprev: Memory<Ring>, _ aValue: Object)
// Island
init(_ anext: Memory<Ring>, _ aprev: Memory<Ring>, _ aValue: Object)

 

// .NET, .NET Standard 2.0
Sub New(anext As Memory<Ring>, aprev As Memory<Ring>, aValue As Object)
// Island
Sub New(anext As Memory<Ring>, aprev As Memory<Ring>, aValue As Object)

Parameters:

  • anext:
  • aprev:
  • aValue:

constructor (Ring)

 

constructor(value: Ring)

 

Ring(Ring value)

 

init(_ value: Ring)

 

Sub New(value As Ring)

Parameters:

  • value: