GIF
Overview
Location
-
Reference:
- Go.dll .NET, .NET Standard 2.0
- Go.fx Island
- Namespace: go.image.gif
- Platforms: .NET, .NET Standard 2.0, Island
constructor
constructor
GIF()
init()
Sub New()
// .NET, .NET Standard 2.0
constructor(aImage: Slice<Memory<Paletted>>; aDelay: Slice<Int64>; aLoopCount: Int64; aDisposal: Slice<Byte>; aConfig: Config; aBackgroundIndex: Byte)
// Island
constructor(aImage: Slice<Memory<Paletted>>; aDelay: Slice<Int64>; aLoopCount: int; aDisposal: Slice<Byte>; aConfig: Config; aBackgroundIndex: byte)
// .NET, .NET Standard 2.0
GIF(Slice<Memory<Paletted>> aImage, Slice<Int64> aDelay, Int64 aLoopCount, Slice<Byte> aDisposal, Config aConfig, Byte aBackgroundIndex)
// Island
GIF(Slice<Memory<Paletted>> aImage, Slice<Int64> aDelay, int aLoopCount, Slice<Byte> aDisposal, Config aConfig, byte aBackgroundIndex)
// .NET, .NET Standard 2.0
init(_ aImage: Slice<Memory<Paletted>>, _ aDelay: Slice<Int64>, _ aLoopCount: Int64, _ aDisposal: Slice<Byte>, _ aConfig: Config, _ aBackgroundIndex: Byte)
// Island
init(_ aImage: Slice<Memory<Paletted>>, _ aDelay: Slice<Int64>, _ aLoopCount: int, _ aDisposal: Slice<Byte>, _ aConfig: Config, _ aBackgroundIndex: byte)
// .NET, .NET Standard 2.0
Sub New(aImage As Slice<Memory<Paletted>>, aDelay As Slice<Int64>, aLoopCount As Int64, aDisposal As Slice<Byte>, aConfig As Config, aBackgroundIndex As Byte)
// Island
Sub New(aImage As Slice<Memory<Paletted>>, aDelay As Slice<Int64>, aLoopCount As int, aDisposal As Slice<Byte>, aConfig As Config, aBackgroundIndex As byte)
Parameters:
- aImage:
- aDelay:
- aLoopCount:
- aDisposal:
- aConfig:
- aBackgroundIndex:
constructor (GIF)
constructor(value: GIF)
GIF(GIF value)
init(_ value: GIF)
Sub New(value As GIF)
Parameters:
- value:
BackgroundIndex
var BackgroundIndex: byte;
byte BackgroundIndex
var BackgroundIndex: byte
BackgroundIndex byte
FIELD BackgroundIndex() As byte
Config
var Config: Config;
Config Config
var Config: Config
Config Config
FIELD Config() As Config
Delay
var Delay: Slice<Int64>;
Slice<Int64> Delay
var Delay: Slice<Int64>
Delay Slice<Int64>
FIELD Delay() As Slice<Int64>
Disposal
var Disposal: Slice<Byte>;
Slice<Byte> Disposal
var Disposal: Slice<Byte>
Disposal Slice<Byte>
FIELD Disposal() As Slice<Byte>
Image
var Image: Slice<Memory<Paletted>>;
Slice<Memory<Paletted>> Image
var Image: Slice<Memory<Paletted>>
Image Slice<Memory<Paletted>>
FIELD Image() As Slice<Memory<Paletted>>
LoopCount
var LoopCount: int;
int LoopCount
var LoopCount: int
LoopCount int
FIELD LoopCount() As int
BackgroundIndex
var BackgroundIndex: byte;
byte BackgroundIndex
var BackgroundIndex: byte
BackgroundIndex byte
FIELD BackgroundIndex() As byte
Config
var Config: Config;
Config Config
var Config: Config
Config Config
FIELD Config() As Config
Delay
var Delay: Slice<Int64>;
Slice<Int64> Delay
var Delay: Slice<Int64>
Delay Slice<Int64>
FIELD Delay() As Slice<Int64>
Disposal
var Disposal: Slice<Byte>;
Slice<Byte> Disposal
var Disposal: Slice<Byte>
Disposal Slice<Byte>
FIELD Disposal() As Slice<Byte>
Image
var Image: Slice<Memory<Paletted>>;
Slice<Memory<Paletted>> Image
var Image: Slice<Memory<Paletted>>
Image Slice<Memory<Paletted>>
FIELD Image() As Slice<Memory<Paletted>>
LoopCount
var LoopCount: int;
int LoopCount
var LoopCount: int
LoopCount int
FIELD LoopCount() As int
constructor
constructor
GIF()
init()
Sub New()
// .NET, .NET Standard 2.0
constructor(aImage: Slice<Memory<Paletted>>; aDelay: Slice<Int64>; aLoopCount: Int64; aDisposal: Slice<Byte>; aConfig: Config; aBackgroundIndex: Byte)
// Island
constructor(aImage: Slice<Memory<Paletted>>; aDelay: Slice<Int64>; aLoopCount: int; aDisposal: Slice<Byte>; aConfig: Config; aBackgroundIndex: byte)
// .NET, .NET Standard 2.0
GIF(Slice<Memory<Paletted>> aImage, Slice<Int64> aDelay, Int64 aLoopCount, Slice<Byte> aDisposal, Config aConfig, Byte aBackgroundIndex)
// Island
GIF(Slice<Memory<Paletted>> aImage, Slice<Int64> aDelay, int aLoopCount, Slice<Byte> aDisposal, Config aConfig, byte aBackgroundIndex)
// .NET, .NET Standard 2.0
init(_ aImage: Slice<Memory<Paletted>>, _ aDelay: Slice<Int64>, _ aLoopCount: Int64, _ aDisposal: Slice<Byte>, _ aConfig: Config, _ aBackgroundIndex: Byte)
// Island
init(_ aImage: Slice<Memory<Paletted>>, _ aDelay: Slice<Int64>, _ aLoopCount: int, _ aDisposal: Slice<Byte>, _ aConfig: Config, _ aBackgroundIndex: byte)
// .NET, .NET Standard 2.0
Sub New(aImage As Slice<Memory<Paletted>>, aDelay As Slice<Int64>, aLoopCount As Int64, aDisposal As Slice<Byte>, aConfig As Config, aBackgroundIndex As Byte)
// Island
Sub New(aImage As Slice<Memory<Paletted>>, aDelay As Slice<Int64>, aLoopCount As int, aDisposal As Slice<Byte>, aConfig As Config, aBackgroundIndex As byte)
Parameters:
- aImage:
- aDelay:
- aLoopCount:
- aDisposal:
- aConfig:
- aBackgroundIndex:
constructor (GIF)
constructor(value: GIF)
GIF(GIF value)
init(_ value: GIF)
Sub New(value As GIF)
Parameters:
- value: