Element

Overview

Location

  • Reference:
    • Go.dll  .NET, .NET Standard 2.0
    • Go.fx  Island
  • Namespace: go.container.list
  • Platforms: .NET, .NET Standard 2.0, Island

 

constructor

 

constructor

 

Element()

 

init()

 

Sub New()

constructor (Memory<Element>, Memory<Element>, Memory<List>, Object)

 

// .NET, .NET Standard 2.0
constructor(anext: Memory<Element>; aprev: Memory<Element>; alist: Memory<List>; aValue: Object)
// Island
constructor(anext: Memory<Element>; aprev: Memory<Element>; alist: Memory<List>; aValue: Object)

 

// .NET, .NET Standard 2.0
Element(Memory<Element> anext, Memory<Element> aprev, Memory<List> alist, Object aValue)
// Island
Element(Memory<Element> anext, Memory<Element> aprev, Memory<List> alist, Object aValue)

 

// .NET, .NET Standard 2.0
init(_ anext: Memory<Element>, _ aprev: Memory<Element>, _ alist: Memory<List>, _ aValue: Object)
// Island
init(_ anext: Memory<Element>, _ aprev: Memory<Element>, _ alist: Memory<List>, _ aValue: Object)

 

// .NET, .NET Standard 2.0
Sub New(anext As Memory<Element>, aprev As Memory<Element>, alist As Memory<List>, aValue As Object)
// Island
Sub New(anext As Memory<Element>, aprev As Memory<Element>, alist As Memory<List>, aValue As Object)

Parameters:

  • anext:
  • aprev:
  • alist:
  • aValue:

constructor (Element)

 

constructor(value: Element)

 

Element(Element value)

 

init(_ value: Element)

 

Sub New(value As Element)

Parameters:

  • value:

 

// .NET, .NET Standard 2.0
method Next: Memory<Element>
// Island
method Next: Memory<Element>

 

// .NET, .NET Standard 2.0
Memory<Element> Next()
// Island
Memory<Element> Next()

 

// .NET, .NET Standard 2.0
func Next() -> Memory<Element>
// Island
func Next() -> Memory<Element>

 

// .NET, .NET Standard 2.0
func Next() Memory<Element>
// Island
func Next() Memory<Element>

 

// .NET, .NET Standard 2.0
Function Next() As Memory<Element>
// Island
Function Next() As Memory<Element>

 

// .NET, .NET Standard 2.0
method Prev: Memory<Element>
// Island
method Prev: Memory<Element>

 

// .NET, .NET Standard 2.0
Memory<Element> Prev()
// Island
Memory<Element> Prev()

 

// .NET, .NET Standard 2.0
func Prev() -> Memory<Element>
// Island
func Prev() -> Memory<Element>

 

// .NET, .NET Standard 2.0
func Prev() Memory<Element>
// Island
func Prev() Memory<Element>

 

// .NET, .NET Standard 2.0
Function Prev() As Memory<Element>
// Island
Function Prev() As Memory<Element>

Value

 

var Value: Object;

 

Object Value

 

var Value: Object

 

Value interface{}

 

FIELD Value() As Object

 

Value

 

var Value: Object;

 

Object Value

 

var Value: Object

 

Value interface{}

 

FIELD Value() As Object

 

constructor

 

constructor

 

Element()

 

init()

 

Sub New()

constructor (Memory<Element>, Memory<Element>, Memory<List>, Object)

 

// .NET, .NET Standard 2.0
constructor(anext: Memory<Element>; aprev: Memory<Element>; alist: Memory<List>; aValue: Object)
// Island
constructor(anext: Memory<Element>; aprev: Memory<Element>; alist: Memory<List>; aValue: Object)

 

// .NET, .NET Standard 2.0
Element(Memory<Element> anext, Memory<Element> aprev, Memory<List> alist, Object aValue)
// Island
Element(Memory<Element> anext, Memory<Element> aprev, Memory<List> alist, Object aValue)

 

// .NET, .NET Standard 2.0
init(_ anext: Memory<Element>, _ aprev: Memory<Element>, _ alist: Memory<List>, _ aValue: Object)
// Island
init(_ anext: Memory<Element>, _ aprev: Memory<Element>, _ alist: Memory<List>, _ aValue: Object)

 

// .NET, .NET Standard 2.0
Sub New(anext As Memory<Element>, aprev As Memory<Element>, alist As Memory<List>, aValue As Object)
// Island
Sub New(anext As Memory<Element>, aprev As Memory<Element>, alist As Memory<List>, aValue As Object)

Parameters:

  • anext:
  • aprev:
  • alist:
  • aValue:

constructor (Element)

 

constructor(value: Element)

 

Element(Element value)

 

init(_ value: Element)

 

Sub New(value As Element)

Parameters:

  • value: