Func
Overview
Location
-
Reference:
- Go.dll .NET, .NET Standard 2.0
- Go.fx Island
- Namespace: go.expvar
- Platforms: .NET, .NET Standard 2.0, Island
-
Ancestry:
constructor
constructor
Func()
init()
Sub New()
constructor (Func<System.Object>)
// .NET, .NET Standard 2.0
constructor(aValue: Func<System.Object>)
// Island
constructor(aValue: Func<RemObjects.Elements.System.Object>)
// .NET, .NET Standard 2.0
Func(Func<System.Object> aValue)
// Island
Func(Func<RemObjects.Elements.System.Object> aValue)
// .NET, .NET Standard 2.0
init(_ aValue: Func<System.Object>)
// Island
init(_ aValue: Func<RemObjects.Elements.System.Object>)
// .NET, .NET Standard 2.0
Sub New(aValue As Func<System.Object>)
// Island
Sub New(aValue As Func<RemObjects.Elements.System.Object>)
Parameters:
- aValue:
Equals override virtual
func Equals(value interface{}) Boolean
Parameters:
- value:
GetHashCode override virtual
method GetHashCode: Int32
Int32 GetHashCode()
func GetHashCode() -> Int32
func GetHashCode() Int32
Function GetHashCode() As Int32
String
method String: string
string String()
func String() -> string
func String() string
Function String() As string
Value
// .NET, .NET Standard 2.0
var Value: Func<System.Object>;
// Island
var Value: Func<RemObjects.Elements.System.Object>;
// .NET, .NET Standard 2.0
Func<System.Object> Value
// Island
Func<RemObjects.Elements.System.Object> Value
// .NET, .NET Standard 2.0
var Value: Func<System.Object>
// Island
var Value: Func<RemObjects.Elements.System.Object>
// .NET, .NET Standard 2.0
Value Func<System.Object>
// Island
Value Func<RemObjects.Elements.System.Object>
// .NET, .NET Standard 2.0
FIELD Value() As Func<System.Object>
// Island
FIELD Value() As Func<RemObjects.Elements.System.Object>
Value
method Value: Object
Object Value()
func Value() -> Object
func Value() interface{}
Function Value() As Object
Value
// .NET, .NET Standard 2.0
var Value: Func<System.Object>;
// Island
var Value: Func<RemObjects.Elements.System.Object>;
// .NET, .NET Standard 2.0
Func<System.Object> Value
// Island
Func<RemObjects.Elements.System.Object> Value
// .NET, .NET Standard 2.0
var Value: Func<System.Object>
// Island
var Value: Func<RemObjects.Elements.System.Object>
// .NET, .NET Standard 2.0
Value Func<System.Object>
// Island
Value Func<RemObjects.Elements.System.Object>
// .NET, .NET Standard 2.0
FIELD Value() As Func<System.Object>
// Island
FIELD Value() As Func<RemObjects.Elements.System.Object>
constructor
constructor
Func()
init()
Sub New()
constructor (Func<System.Object>)
// .NET, .NET Standard 2.0
constructor(aValue: Func<System.Object>)
// Island
constructor(aValue: Func<RemObjects.Elements.System.Object>)
// .NET, .NET Standard 2.0
Func(Func<System.Object> aValue)
// Island
Func(Func<RemObjects.Elements.System.Object> aValue)
// .NET, .NET Standard 2.0
init(_ aValue: Func<System.Object>)
// Island
init(_ aValue: Func<RemObjects.Elements.System.Object>)
// .NET, .NET Standard 2.0
Sub New(aValue As Func<System.Object>)
// Island
Sub New(aValue As Func<RemObjects.Elements.System.Object>)
Parameters:
- aValue:
Equals override virtual
func Equals(value interface{}) Boolean
Parameters:
- value:
GetHashCode override virtual
method GetHashCode: Int32
Int32 GetHashCode()
func GetHashCode() -> Int32
func GetHashCode() Int32
Function GetHashCode() As Int32
String
method String: string
string String()
func String() -> string
func String() string
Function String() As string
Value
method Value: Object
Object Value()
func Value() -> Object
func Value() interface{}
Function Value() As Object