Regexp
Overview
Location
-
Reference:
- Go.dll .NET, .NET Standard 2.0
- Go.fx Island
- Namespace: go.regexp.syntax
- Platforms: .NET, .NET Standard 2.0, Island
constructor
constructor
Regexp()
init()
Sub New()
constructor (Op, Flags, Slice<Memory<Regexp>>, array of Memory<Regexp>, Slice<rune>, array of rune, Int64, Int64, Int64, string)
// .NET, .NET Standard 2.0
constructor(aOp: Op; aFlags: Flags; aSub: Slice<Memory<Regexp>>; aSub0: array of Memory<Regexp>; aRune: Slice<rune>; aRune0: array of rune; aMin: Int64; aMax: Int64; aCap: Int64; aName: string)
// Island
constructor(aOp: Op; aFlags: Flags; aSub: Slice<Memory<Regexp>>; aSub0: array of Memory<Regexp>; aRune: Slice<rune>; aRune0: array of rune; aMin: int; aMax: int; aCap: int; aName: string)
// .NET, .NET Standard 2.0
Regexp(Op aOp, Flags aFlags, Slice<Memory<Regexp>> aSub, Memory<Regexp>[] aSub0, Slice<rune> aRune, rune[] aRune0, Int64 aMin, Int64 aMax, Int64 aCap, string aName)
// Island
Regexp(Op aOp, Flags aFlags, Slice<Memory<Regexp>> aSub, Memory<Regexp>[] aSub0, Slice<rune> aRune, rune[] aRune0, int aMin, int aMax, int aCap, string aName)
// .NET, .NET Standard 2.0
init(_ aOp: Op, _ aFlags: Flags, _ aSub: Slice<Memory<Regexp>>, _ aSub0: Memory<Regexp>..., _ aRune: Slice<rune>, _ aRune0: rune..., _ aMin: Int64, _ aMax: Int64, _ aCap: Int64, _ aName: string)
// Island
init(_ aOp: Op, _ aFlags: Flags, _ aSub: Slice<Memory<Regexp>>, _ aSub0: Memory<Regexp>..., _ aRune: Slice<rune>, _ aRune0: rune..., _ aMin: int, _ aMax: int, _ aCap: int, _ aName: string)
// .NET, .NET Standard 2.0
Sub New(aOp As Op, aFlags As Flags, aSub As Slice<Memory<Regexp>>, aSub0 As Memory<Regexp>(), aRune As Slice<rune>, aRune0 As rune(), aMin As Int64, aMax As Int64, aCap As Int64, aName As string)
// Island
Sub New(aOp As Op, aFlags As Flags, aSub As Slice<Memory<Regexp>>, aSub0 As Memory<Regexp>(), aRune As Slice<rune>, aRune0 As rune(), aMin As int, aMax As int, aCap As int, aName As string)
Parameters:
- aOp:
- aFlags:
- aSub:
- aSub0:
- aRune:
- aRune0:
- aMin:
- aMax:
- aCap:
- aName:
constructor (Regexp)
constructor(value: Regexp)
Regexp(Regexp value)
init(_ value: Regexp)
Sub New(value As Regexp)
Parameters:
- value:
Cap
var Cap: int;
int Cap
var Cap: int
Cap int
FIELD Cap() As int
CapNames
method CapNames: Slice<string>
Slice<string> CapNames()
func CapNames() -> Slice<string>
func CapNames() Slice<string>
Function CapNames() As Slice<string>
Equal
method Equal(y: Memory<Regexp>): bool
bool Equal(Memory<Regexp> y)
func Equal(_ y: Memory<Regexp>) -> bool
func Equal(y Memory<Regexp>) bool
Function Equal(y As Memory<Regexp>) As bool
Parameters:
- y:
Flags
var Flags: Flags;
Flags Flags
var Flags: Flags
Flags Flags
FIELD Flags() As Flags
Max
var Max: int;
int Max
var Max: int
Max int
FIELD Max() As int
MaxCap
method MaxCap: int
int MaxCap()
func MaxCap() -> int
func MaxCap() int
Function MaxCap() As int
Min
var Min: int;
int Min
var Min: int
Min int
FIELD Min() As int
Name
var Name: string;
string Name
var Name: string
Name string
FIELD Name() As string
Op
var Op: Op;
Op Op
var Op: Op
Op Op
FIELD Op() As Op
Rune
var Rune: Slice<rune>;
Slice<rune> Rune
var Rune: Slice<rune>
Rune Slice<rune>
FIELD Rune() As Slice<rune>
Rune0
var Rune0: array of rune;
rune[] Rune0
var Rune0: rune...
Rune0 array of rune
FIELD Rune0() As rune()
Simplify
method Simplify: Memory<Regexp>
Memory<Regexp> Simplify()
func Simplify() -> Memory<Regexp>
func Simplify() Memory<Regexp>
Function Simplify() As Memory<Regexp>
String
method String: string
string String()
func String() -> string
func String() string
Function String() As string
Sub
var Sub: Slice<Memory<Regexp>>;
Slice<Memory<Regexp>> Sub
var Sub: Slice<Memory<Regexp>>
Sub Slice<Memory<Regexp>>
FIELD Sub() As Slice<Memory<Regexp>>
Sub0
var Sub0: array of Memory<Regexp>;
Memory<Regexp>[] Sub0
var Sub0: Memory<Regexp>...
Sub0 array of Memory<Regexp>
FIELD Sub0() As Memory<Regexp>()
Cap
var Cap: int;
int Cap
var Cap: int
Cap int
FIELD Cap() As int
Flags
var Flags: Flags;
Flags Flags
var Flags: Flags
Flags Flags
FIELD Flags() As Flags
Max
var Max: int;
int Max
var Max: int
Max int
FIELD Max() As int
Min
var Min: int;
int Min
var Min: int
Min int
FIELD Min() As int
Name
var Name: string;
string Name
var Name: string
Name string
FIELD Name() As string
Op
var Op: Op;
Op Op
var Op: Op
Op Op
FIELD Op() As Op
Rune
var Rune: Slice<rune>;
Slice<rune> Rune
var Rune: Slice<rune>
Rune Slice<rune>
FIELD Rune() As Slice<rune>
Rune0
var Rune0: array of rune;
rune[] Rune0
var Rune0: rune...
Rune0 array of rune
FIELD Rune0() As rune()
Sub
var Sub: Slice<Memory<Regexp>>;
Slice<Memory<Regexp>> Sub
var Sub: Slice<Memory<Regexp>>
Sub Slice<Memory<Regexp>>
FIELD Sub() As Slice<Memory<Regexp>>
Sub0
var Sub0: array of Memory<Regexp>;
Memory<Regexp>[] Sub0
var Sub0: Memory<Regexp>...
Sub0 array of Memory<Regexp>
FIELD Sub0() As Memory<Regexp>()
constructor
constructor
Regexp()
init()
Sub New()
constructor (Op, Flags, Slice<Memory<Regexp>>, array of Memory<Regexp>, Slice<rune>, array of rune, Int64, Int64, Int64, string)
// .NET, .NET Standard 2.0
constructor(aOp: Op; aFlags: Flags; aSub: Slice<Memory<Regexp>>; aSub0: array of Memory<Regexp>; aRune: Slice<rune>; aRune0: array of rune; aMin: Int64; aMax: Int64; aCap: Int64; aName: string)
// Island
constructor(aOp: Op; aFlags: Flags; aSub: Slice<Memory<Regexp>>; aSub0: array of Memory<Regexp>; aRune: Slice<rune>; aRune0: array of rune; aMin: int; aMax: int; aCap: int; aName: string)
// .NET, .NET Standard 2.0
Regexp(Op aOp, Flags aFlags, Slice<Memory<Regexp>> aSub, Memory<Regexp>[] aSub0, Slice<rune> aRune, rune[] aRune0, Int64 aMin, Int64 aMax, Int64 aCap, string aName)
// Island
Regexp(Op aOp, Flags aFlags, Slice<Memory<Regexp>> aSub, Memory<Regexp>[] aSub0, Slice<rune> aRune, rune[] aRune0, int aMin, int aMax, int aCap, string aName)
// .NET, .NET Standard 2.0
init(_ aOp: Op, _ aFlags: Flags, _ aSub: Slice<Memory<Regexp>>, _ aSub0: Memory<Regexp>..., _ aRune: Slice<rune>, _ aRune0: rune..., _ aMin: Int64, _ aMax: Int64, _ aCap: Int64, _ aName: string)
// Island
init(_ aOp: Op, _ aFlags: Flags, _ aSub: Slice<Memory<Regexp>>, _ aSub0: Memory<Regexp>..., _ aRune: Slice<rune>, _ aRune0: rune..., _ aMin: int, _ aMax: int, _ aCap: int, _ aName: string)
// .NET, .NET Standard 2.0
Sub New(aOp As Op, aFlags As Flags, aSub As Slice<Memory<Regexp>>, aSub0 As Memory<Regexp>(), aRune As Slice<rune>, aRune0 As rune(), aMin As Int64, aMax As Int64, aCap As Int64, aName As string)
// Island
Sub New(aOp As Op, aFlags As Flags, aSub As Slice<Memory<Regexp>>, aSub0 As Memory<Regexp>(), aRune As Slice<rune>, aRune0 As rune(), aMin As int, aMax As int, aCap As int, aName As string)
Parameters:
- aOp:
- aFlags:
- aSub:
- aSub0:
- aRune:
- aRune0:
- aMin:
- aMax:
- aCap:
- aName:
constructor (Regexp)
constructor(value: Regexp)
Regexp(Regexp value)
init(_ value: Regexp)
Sub New(value As Regexp)
Parameters:
- value: