Regexp

Overview

Location

  • Reference:
    • Go.dll  .NET, .NET Standard 2.0
    • Go.fx  Island
  • Namespace: go.regexp.syntax
  • Platforms: .NET, .NET Standard 2.0, Island

 

constructor

 

constructor

 

Regexp()

 

init()

 

Sub New()

constructor (Op, Flags, Slice<Memory<Regexp>>, array of Memory<Regexp>, Slice<rune>, array of rune, Int64, Int64, Int64, string)

 

// .NET, .NET Standard 2.0
constructor(aOp: Op; aFlags: Flags; aSub: Slice<Memory<Regexp>>; aSub0: array of Memory<Regexp>; aRune: Slice<rune>; aRune0: array of rune; aMin: Int64; aMax: Int64; aCap: Int64; aName: string)
// Island
constructor(aOp: Op; aFlags: Flags; aSub: Slice<Memory<Regexp>>; aSub0: array of Memory<Regexp>; aRune: Slice<rune>; aRune0: array of rune; aMin: int; aMax: int; aCap: int; aName: string)

 

// .NET, .NET Standard 2.0
Regexp(Op aOp, Flags aFlags, Slice<Memory<Regexp>> aSub, Memory<Regexp>[] aSub0, Slice<rune> aRune, rune[] aRune0, Int64 aMin, Int64 aMax, Int64 aCap, string aName)
// Island
Regexp(Op aOp, Flags aFlags, Slice<Memory<Regexp>> aSub, Memory<Regexp>[] aSub0, Slice<rune> aRune, rune[] aRune0, int aMin, int aMax, int aCap, string aName)

 

// .NET, .NET Standard 2.0
init(_ aOp: Op, _ aFlags: Flags, _ aSub: Slice<Memory<Regexp>>, _ aSub0: Memory<Regexp>..., _ aRune: Slice<rune>, _ aRune0: rune..., _ aMin: Int64, _ aMax: Int64, _ aCap: Int64, _ aName: string)
// Island
init(_ aOp: Op, _ aFlags: Flags, _ aSub: Slice<Memory<Regexp>>, _ aSub0: Memory<Regexp>..., _ aRune: Slice<rune>, _ aRune0: rune..., _ aMin: int, _ aMax: int, _ aCap: int, _ aName: string)

 

// .NET, .NET Standard 2.0
Sub New(aOp As Op, aFlags As Flags, aSub As Slice<Memory<Regexp>>, aSub0 As Memory<Regexp>(), aRune As Slice<rune>, aRune0 As rune(), aMin As Int64, aMax As Int64, aCap As Int64, aName As string)
// Island
Sub New(aOp As Op, aFlags As Flags, aSub As Slice<Memory<Regexp>>, aSub0 As Memory<Regexp>(), aRune As Slice<rune>, aRune0 As rune(), aMin As int, aMax As int, aCap As int, aName As string)

Parameters:

  • aOp:
  • aFlags:
  • aSub:
  • aSub0:
  • aRune:
  • aRune0:
  • aMin:
  • aMax:
  • aCap:
  • aName:

constructor (Regexp)

 

constructor(value: Regexp)

 

Regexp(Regexp value)

 

init(_ value: Regexp)

 

Sub New(value As Regexp)

Parameters:

  • value:

Cap

 

var Cap: int;

 

int Cap

 

var Cap: int

 

Cap int

 

FIELD Cap() As int

CapNames

 

method CapNames: Slice<string>

 

Slice<string> CapNames()

 

func CapNames() -> Slice<string>

 

func CapNames() Slice<string>

 

Function CapNames() As Slice<string>

Equal

 

// .NET, .NET Standard 2.0
method Equal(y: Memory<Regexp>): bool
// Island
method Equal(y: Memory<Regexp>): bool

 

// .NET, .NET Standard 2.0
bool Equal(Memory<Regexp> y)
// Island
bool Equal(Memory<Regexp> y)

 

// .NET, .NET Standard 2.0
func Equal(_ y: Memory<Regexp>) -> bool
// Island
func Equal(_ y: Memory<Regexp>) -> bool

 

// .NET, .NET Standard 2.0
func Equal(y Memory<Regexp>) bool
// Island
func Equal(y Memory<Regexp>) bool

 

// .NET, .NET Standard 2.0
Function Equal(y As Memory<Regexp>) As bool
// Island
Function Equal(y As Memory<Regexp>) As bool

Parameters:

  • y:

Flags

 

var Flags: Flags;

 

Flags Flags

 

var Flags: Flags

 

Flags Flags

 

FIELD Flags() As Flags

Max

 

var Max: int;

 

int Max

 

var Max: int

 

Max int

 

FIELD Max() As int

MaxCap

 

method MaxCap: int

 

int MaxCap()

 

func MaxCap() -> int

 

func MaxCap() int

 

Function MaxCap() As int

Min

 

var Min: int;

 

int Min

 

var Min: int

 

Min int

 

FIELD Min() As int

Name

 

var Name: string;

 

string Name

 

var Name: string

 

Name string

 

FIELD Name() As string

Op

 

var Op: Op;

 

Op Op

 

var Op: Op

 

Op Op

 

FIELD Op() As Op

Rune

 

var Rune: Slice<rune>;

 

Slice<rune> Rune

 

var Rune: Slice<rune>

 

Rune Slice<rune>

 

FIELD Rune() As Slice<rune>

Rune0

 

var Rune0: array of rune;

 

rune[] Rune0

 

var Rune0: rune...

 

Rune0 array of rune

 

FIELD Rune0() As rune()

Simplify

 

// .NET, .NET Standard 2.0
method Simplify: Memory<Regexp>
// Island
method Simplify: Memory<Regexp>

 

// .NET, .NET Standard 2.0
Memory<Regexp> Simplify()
// Island
Memory<Regexp> Simplify()

 

// .NET, .NET Standard 2.0
func Simplify() -> Memory<Regexp>
// Island
func Simplify() -> Memory<Regexp>

 

// .NET, .NET Standard 2.0
func Simplify() Memory<Regexp>
// Island
func Simplify() Memory<Regexp>

 

// .NET, .NET Standard 2.0
Function Simplify() As Memory<Regexp>
// Island
Function Simplify() As Memory<Regexp>

String

 

method String: string

 

string String()

 

func String() -> string

 

func String() string

 

Function String() As string

Sub

 

// .NET, .NET Standard 2.0
var Sub: Slice<Memory<Regexp>>;
// Island
var Sub: Slice<Memory<Regexp>>;

 

// .NET, .NET Standard 2.0
Slice<Memory<Regexp>> Sub
// Island
Slice<Memory<Regexp>> Sub

 

// .NET, .NET Standard 2.0
var Sub: Slice<Memory<Regexp>>
// Island
var Sub: Slice<Memory<Regexp>>

 

// .NET, .NET Standard 2.0
Sub Slice<Memory<Regexp>>
// Island
Sub Slice<Memory<Regexp>>

 

// .NET, .NET Standard 2.0
FIELD Sub() As Slice<Memory<Regexp>>
// Island
FIELD Sub() As Slice<Memory<Regexp>>

Sub0

 

// .NET, .NET Standard 2.0
var Sub0: array of Memory<Regexp>;
// Island
var Sub0: array of Memory<Regexp>;

 

// .NET, .NET Standard 2.0
Memory<Regexp>[] Sub0
// Island
Memory<Regexp>[] Sub0

 

// .NET, .NET Standard 2.0
var Sub0: Memory<Regexp>...
// Island
var Sub0: Memory<Regexp>...

 

// .NET, .NET Standard 2.0
Sub0 array of Memory<Regexp>
// Island
Sub0 array of Memory<Regexp>

 

// .NET, .NET Standard 2.0
FIELD Sub0() As Memory<Regexp>()
// Island
FIELD Sub0() As Memory<Regexp>()

 

Cap

 

var Cap: int;

 

int Cap

 

var Cap: int

 

Cap int

 

FIELD Cap() As int

Flags

 

var Flags: Flags;

 

Flags Flags

 

var Flags: Flags

 

Flags Flags

 

FIELD Flags() As Flags

Max

 

var Max: int;

 

int Max

 

var Max: int

 

Max int

 

FIELD Max() As int

Min

 

var Min: int;

 

int Min

 

var Min: int

 

Min int

 

FIELD Min() As int

Name

 

var Name: string;

 

string Name

 

var Name: string

 

Name string

 

FIELD Name() As string

Op

 

var Op: Op;

 

Op Op

 

var Op: Op

 

Op Op

 

FIELD Op() As Op

Rune

 

var Rune: Slice<rune>;

 

Slice<rune> Rune

 

var Rune: Slice<rune>

 

Rune Slice<rune>

 

FIELD Rune() As Slice<rune>

Rune0

 

var Rune0: array of rune;

 

rune[] Rune0

 

var Rune0: rune...

 

Rune0 array of rune

 

FIELD Rune0() As rune()

Sub

 

// .NET, .NET Standard 2.0
var Sub: Slice<Memory<Regexp>>;
// Island
var Sub: Slice<Memory<Regexp>>;

 

// .NET, .NET Standard 2.0
Slice<Memory<Regexp>> Sub
// Island
Slice<Memory<Regexp>> Sub

 

// .NET, .NET Standard 2.0
var Sub: Slice<Memory<Regexp>>
// Island
var Sub: Slice<Memory<Regexp>>

 

// .NET, .NET Standard 2.0
Sub Slice<Memory<Regexp>>
// Island
Sub Slice<Memory<Regexp>>

 

// .NET, .NET Standard 2.0
FIELD Sub() As Slice<Memory<Regexp>>
// Island
FIELD Sub() As Slice<Memory<Regexp>>

Sub0

 

// .NET, .NET Standard 2.0
var Sub0: array of Memory<Regexp>;
// Island
var Sub0: array of Memory<Regexp>;

 

// .NET, .NET Standard 2.0
Memory<Regexp>[] Sub0
// Island
Memory<Regexp>[] Sub0

 

// .NET, .NET Standard 2.0
var Sub0: Memory<Regexp>...
// Island
var Sub0: Memory<Regexp>...

 

// .NET, .NET Standard 2.0
Sub0 array of Memory<Regexp>
// Island
Sub0 array of Memory<Regexp>

 

// .NET, .NET Standard 2.0
FIELD Sub0() As Memory<Regexp>()
// Island
FIELD Sub0() As Memory<Regexp>()

 

constructor

 

constructor

 

Regexp()

 

init()

 

Sub New()

constructor (Op, Flags, Slice<Memory<Regexp>>, array of Memory<Regexp>, Slice<rune>, array of rune, Int64, Int64, Int64, string)

 

// .NET, .NET Standard 2.0
constructor(aOp: Op; aFlags: Flags; aSub: Slice<Memory<Regexp>>; aSub0: array of Memory<Regexp>; aRune: Slice<rune>; aRune0: array of rune; aMin: Int64; aMax: Int64; aCap: Int64; aName: string)
// Island
constructor(aOp: Op; aFlags: Flags; aSub: Slice<Memory<Regexp>>; aSub0: array of Memory<Regexp>; aRune: Slice<rune>; aRune0: array of rune; aMin: int; aMax: int; aCap: int; aName: string)

 

// .NET, .NET Standard 2.0
Regexp(Op aOp, Flags aFlags, Slice<Memory<Regexp>> aSub, Memory<Regexp>[] aSub0, Slice<rune> aRune, rune[] aRune0, Int64 aMin, Int64 aMax, Int64 aCap, string aName)
// Island
Regexp(Op aOp, Flags aFlags, Slice<Memory<Regexp>> aSub, Memory<Regexp>[] aSub0, Slice<rune> aRune, rune[] aRune0, int aMin, int aMax, int aCap, string aName)

 

// .NET, .NET Standard 2.0
init(_ aOp: Op, _ aFlags: Flags, _ aSub: Slice<Memory<Regexp>>, _ aSub0: Memory<Regexp>..., _ aRune: Slice<rune>, _ aRune0: rune..., _ aMin: Int64, _ aMax: Int64, _ aCap: Int64, _ aName: string)
// Island
init(_ aOp: Op, _ aFlags: Flags, _ aSub: Slice<Memory<Regexp>>, _ aSub0: Memory<Regexp>..., _ aRune: Slice<rune>, _ aRune0: rune..., _ aMin: int, _ aMax: int, _ aCap: int, _ aName: string)

 

// .NET, .NET Standard 2.0
Sub New(aOp As Op, aFlags As Flags, aSub As Slice<Memory<Regexp>>, aSub0 As Memory<Regexp>(), aRune As Slice<rune>, aRune0 As rune(), aMin As Int64, aMax As Int64, aCap As Int64, aName As string)
// Island
Sub New(aOp As Op, aFlags As Flags, aSub As Slice<Memory<Regexp>>, aSub0 As Memory<Regexp>(), aRune As Slice<rune>, aRune0 As rune(), aMin As int, aMax As int, aCap As int, aName As string)

Parameters:

  • aOp:
  • aFlags:
  • aSub:
  • aSub0:
  • aRune:
  • aRune0:
  • aMin:
  • aMax:
  • aCap:
  • aName:

constructor (Regexp)

 

constructor(value: Regexp)

 

Regexp(Regexp value)

 

init(_ value: Regexp)

 

Sub New(value As Regexp)

Parameters:

  • value: