Regexp
Overview
Location
-
Reference:
- Go.dll .NET, .NET Standard 2.0
- Go.fx Island
- Namespace: go.regexp.syntax
- Platforms: .NET, .NET Standard 2.0, Island
constructor
constructor
Regexp()
init()
Sub New()
constructor (Op, Flags, Slice<Memory<Regexp>>, array of Memory<Regexp>, Slice<rune>, array of rune, Int64, Int64, Int64, string)
// .NET, .NET Standard 2.0
constructor(aOp: Op; aFlags: Flags; aSub: Slice<Memory<Regexp>>; aSub0: array of Memory<Regexp>; aRune: Slice<rune>; aRune0: array of rune; aMin: Int64; aMax: Int64; aCap: Int64; aName: string)
// Island
constructor(aOp: Op; aFlags: Flags; aSub: Slice<Memory<Regexp>>; aSub0: array of Memory<Regexp>; aRune: Slice<rune>; aRune0: array of rune; aMin: int; aMax: int; aCap: int; aName: string)
// .NET, .NET Standard 2.0
Regexp(Op aOp, Flags aFlags, Slice<Memory<Regexp>> aSub, Memory<Regexp>[] aSub0, Slice<rune> aRune, rune[] aRune0, Int64 aMin, Int64 aMax, Int64 aCap, string aName)
// Island
Regexp(Op aOp, Flags aFlags, Slice<Memory<Regexp>> aSub, Memory<Regexp>[] aSub0, Slice<rune> aRune, rune[] aRune0, int aMin, int aMax, int aCap, string aName)
// .NET, .NET Standard 2.0
init(_ aOp: Op, _ aFlags: Flags, _ aSub: Slice<Memory<Regexp>>, _ aSub0: Memory<Regexp>..., _ aRune: Slice<rune>, _ aRune0: rune..., _ aMin: Int64, _ aMax: Int64, _ aCap: Int64, _ aName: string)
// Island
init(_ aOp: Op, _ aFlags: Flags, _ aSub: Slice<Memory<Regexp>>, _ aSub0: Memory<Regexp>..., _ aRune: Slice<rune>, _ aRune0: rune..., _ aMin: int, _ aMax: int, _ aCap: int, _ aName: string)
// .NET, .NET Standard 2.0
Sub New(aOp As Op, aFlags As Flags, aSub As Slice<Memory<Regexp>>, aSub0 As Memory<Regexp>(), aRune As Slice<rune>, aRune0 As rune(), aMin As Int64, aMax As Int64, aCap As Int64, aName As string)
// Island
Sub New(aOp As Op, aFlags As Flags, aSub As Slice<Memory<Regexp>>, aSub0 As Memory<Regexp>(), aRune As Slice<rune>, aRune0 As rune(), aMin As int, aMax As int, aCap As int, aName As string)
Parameters:
- aOp:
- aFlags:
- aSub:
- aSub0:
- aRune:
- aRune0:
- aMin:
- aMax:
- aCap:
- aName:
constructor (Regexp)
Parameters:
- value:
Cap
CapNames
Equal
// .NET, .NET Standard 2.0
method Equal(y: Memory<Regexp>): bool
// Island
method Equal(y: Memory<Regexp>): bool
// .NET, .NET Standard 2.0
func Equal(_ y: Memory<Regexp>) -> bool
// Island
func Equal(_ y: Memory<Regexp>) -> bool
Parameters:
- y:
Flags
Max
MaxCap
Min
Name
Op
Rune
Rune0
var Rune0: array of rune;
rune[] Rune0
var Rune0: rune...
Rune0 array of rune
FIELD Rune0() As rune()
Simplify
// .NET, .NET Standard 2.0
method Simplify: Memory<Regexp>
// Island
method Simplify: Memory<Regexp>
String
method String: string
string String()
func String() -> string
func String() string
Function String() As string
Sub
Sub0
Cap
Flags
Max
Min
Name
Op
Rune
Rune0
var Rune0: array of rune;
rune[] Rune0
var Rune0: rune...
Rune0 array of rune
FIELD Rune0() As rune()
Sub
Sub0
constructor
constructor
Regexp()
init()
Sub New()
constructor (Op, Flags, Slice<Memory<Regexp>>, array of Memory<Regexp>, Slice<rune>, array of rune, Int64, Int64, Int64, string)
// .NET, .NET Standard 2.0
constructor(aOp: Op; aFlags: Flags; aSub: Slice<Memory<Regexp>>; aSub0: array of Memory<Regexp>; aRune: Slice<rune>; aRune0: array of rune; aMin: Int64; aMax: Int64; aCap: Int64; aName: string)
// Island
constructor(aOp: Op; aFlags: Flags; aSub: Slice<Memory<Regexp>>; aSub0: array of Memory<Regexp>; aRune: Slice<rune>; aRune0: array of rune; aMin: int; aMax: int; aCap: int; aName: string)
// .NET, .NET Standard 2.0
Regexp(Op aOp, Flags aFlags, Slice<Memory<Regexp>> aSub, Memory<Regexp>[] aSub0, Slice<rune> aRune, rune[] aRune0, Int64 aMin, Int64 aMax, Int64 aCap, string aName)
// Island
Regexp(Op aOp, Flags aFlags, Slice<Memory<Regexp>> aSub, Memory<Regexp>[] aSub0, Slice<rune> aRune, rune[] aRune0, int aMin, int aMax, int aCap, string aName)
// .NET, .NET Standard 2.0
init(_ aOp: Op, _ aFlags: Flags, _ aSub: Slice<Memory<Regexp>>, _ aSub0: Memory<Regexp>..., _ aRune: Slice<rune>, _ aRune0: rune..., _ aMin: Int64, _ aMax: Int64, _ aCap: Int64, _ aName: string)
// Island
init(_ aOp: Op, _ aFlags: Flags, _ aSub: Slice<Memory<Regexp>>, _ aSub0: Memory<Regexp>..., _ aRune: Slice<rune>, _ aRune0: rune..., _ aMin: int, _ aMax: int, _ aCap: int, _ aName: string)
// .NET, .NET Standard 2.0
Sub New(aOp As Op, aFlags As Flags, aSub As Slice<Memory<Regexp>>, aSub0 As Memory<Regexp>(), aRune As Slice<rune>, aRune0 As rune(), aMin As Int64, aMax As Int64, aCap As Int64, aName As string)
// Island
Sub New(aOp As Op, aFlags As Flags, aSub As Slice<Memory<Regexp>>, aSub0 As Memory<Regexp>(), aRune As Slice<rune>, aRune0 As rune(), aMin As int, aMax As int, aCap As int, aName As string)
Parameters:
- aOp:
- aFlags:
- aSub:
- aSub0:
- aRune:
- aRune0:
- aMin:
- aMax:
- aCap:
- aName:
constructor (Regexp)
Parameters:
- value: