Node
Overview
Location
-
Reference:
- Go.dll .NET, .NET Standard 2.0
- Go.fx Island
- Namespace: go.golang.org.x.net.html
- Platforms: .NET, .NET Standard 2.0, Island
constructor
constructor
Node()
init()
Sub New()
constructor (Memory<Node>, Memory<Node>, Memory<Node>, Memory<Node>, Memory<Node>, NodeType, Atom, string, string, Slice<Attribute>)
// .NET, .NET Standard 2.0
constructor(aParent: Memory<Node>; aFirstChild: Memory<Node>; aLastChild: Memory<Node>; aPrevSibling: Memory<Node>; aNextSibling: Memory<Node>; aType: NodeType; aDataAtom: Atom; aData: string; aNamespace: string; aAttr: Slice<Attribute>)
// Island
constructor(aParent: Memory<Node>; aFirstChild: Memory<Node>; aLastChild: Memory<Node>; aPrevSibling: Memory<Node>; aNextSibling: Memory<Node>; aType: NodeType; aDataAtom: Atom; aData: string; aNamespace: string; aAttr: Slice<Attribute>)
// .NET, .NET Standard 2.0
Node(Memory<Node> aParent, Memory<Node> aFirstChild, Memory<Node> aLastChild, Memory<Node> aPrevSibling, Memory<Node> aNextSibling, NodeType aType, Atom aDataAtom, string aData, string aNamespace, Slice<Attribute> aAttr)
// Island
Node(Memory<Node> aParent, Memory<Node> aFirstChild, Memory<Node> aLastChild, Memory<Node> aPrevSibling, Memory<Node> aNextSibling, NodeType aType, Atom aDataAtom, string aData, string aNamespace, Slice<Attribute> aAttr)
// .NET, .NET Standard 2.0
init(_ aParent: Memory<Node>, _ aFirstChild: Memory<Node>, _ aLastChild: Memory<Node>, _ aPrevSibling: Memory<Node>, _ aNextSibling: Memory<Node>, _ aType: NodeType, _ aDataAtom: Atom, _ aData: string, _ aNamespace: string, _ aAttr: Slice<Attribute>)
// Island
init(_ aParent: Memory<Node>, _ aFirstChild: Memory<Node>, _ aLastChild: Memory<Node>, _ aPrevSibling: Memory<Node>, _ aNextSibling: Memory<Node>, _ aType: NodeType, _ aDataAtom: Atom, _ aData: string, _ aNamespace: string, _ aAttr: Slice<Attribute>)
// .NET, .NET Standard 2.0
Sub New(aParent As Memory<Node>, aFirstChild As Memory<Node>, aLastChild As Memory<Node>, aPrevSibling As Memory<Node>, aNextSibling As Memory<Node>, aType As NodeType, aDataAtom As Atom, aData As string, aNamespace As string, aAttr As Slice<Attribute>)
// Island
Sub New(aParent As Memory<Node>, aFirstChild As Memory<Node>, aLastChild As Memory<Node>, aPrevSibling As Memory<Node>, aNextSibling As Memory<Node>, aType As NodeType, aDataAtom As Atom, aData As string, aNamespace As string, aAttr As Slice<Attribute>)
Parameters:
- aParent:
- aFirstChild:
- aLastChild:
- aPrevSibling:
- aNextSibling:
- aType:
- aDataAtom:
- aData:
- aNamespace:
- aAttr:
constructor (Node)
Parameters:
- value:
AppendChild
// .NET, .NET Standard 2.0
method AppendChild(c: Memory<Node>)
// Island
method AppendChild(c: Memory<Node>)
// .NET, .NET Standard 2.0
void AppendChild(Memory<Node> c)
// Island
void AppendChild(Memory<Node> c)
// .NET, .NET Standard 2.0
func AppendChild(_ c: Memory<Node>)
// Island
func AppendChild(_ c: Memory<Node>)
Parameters:
- c:
Attr
Data
DataAtom
FirstChild
InsertBefore
// .NET, .NET Standard 2.0
method InsertBefore(newChild: Memory<Node>; oldChild: Memory<Node>)
// Island
method InsertBefore(newChild: Memory<Node>; oldChild: Memory<Node>)
// .NET, .NET Standard 2.0
void InsertBefore(Memory<Node> newChild, Memory<Node> oldChild)
// Island
void InsertBefore(Memory<Node> newChild, Memory<Node> oldChild)
// .NET, .NET Standard 2.0
func InsertBefore(_ newChild: Memory<Node>, _ oldChild: Memory<Node>)
// Island
func InsertBefore(_ newChild: Memory<Node>, _ oldChild: Memory<Node>)
Parameters:
- newChild:
- oldChild:
LastChild
Namespace
var Namespace: string;
string Namespace
var Namespace: string
Namespace string
FIELD Namespace() As string
NextSibling
Parent
PrevSibling
RemoveChild
// .NET, .NET Standard 2.0
method RemoveChild(c: Memory<Node>)
// Island
method RemoveChild(c: Memory<Node>)
// .NET, .NET Standard 2.0
void RemoveChild(Memory<Node> c)
// Island
void RemoveChild(Memory<Node> c)
// .NET, .NET Standard 2.0
func RemoveChild(_ c: Memory<Node>)
// Island
func RemoveChild(_ c: Memory<Node>)
Parameters:
- c:
Type
Attr
Data
DataAtom
FirstChild
LastChild
Namespace
var Namespace: string;
string Namespace
var Namespace: string
Namespace string
FIELD Namespace() As string
NextSibling
Parent
PrevSibling
Type
constructor
constructor
Node()
init()
Sub New()
constructor (Memory<Node>, Memory<Node>, Memory<Node>, Memory<Node>, Memory<Node>, NodeType, Atom, string, string, Slice<Attribute>)
// .NET, .NET Standard 2.0
constructor(aParent: Memory<Node>; aFirstChild: Memory<Node>; aLastChild: Memory<Node>; aPrevSibling: Memory<Node>; aNextSibling: Memory<Node>; aType: NodeType; aDataAtom: Atom; aData: string; aNamespace: string; aAttr: Slice<Attribute>)
// Island
constructor(aParent: Memory<Node>; aFirstChild: Memory<Node>; aLastChild: Memory<Node>; aPrevSibling: Memory<Node>; aNextSibling: Memory<Node>; aType: NodeType; aDataAtom: Atom; aData: string; aNamespace: string; aAttr: Slice<Attribute>)
// .NET, .NET Standard 2.0
Node(Memory<Node> aParent, Memory<Node> aFirstChild, Memory<Node> aLastChild, Memory<Node> aPrevSibling, Memory<Node> aNextSibling, NodeType aType, Atom aDataAtom, string aData, string aNamespace, Slice<Attribute> aAttr)
// Island
Node(Memory<Node> aParent, Memory<Node> aFirstChild, Memory<Node> aLastChild, Memory<Node> aPrevSibling, Memory<Node> aNextSibling, NodeType aType, Atom aDataAtom, string aData, string aNamespace, Slice<Attribute> aAttr)
// .NET, .NET Standard 2.0
init(_ aParent: Memory<Node>, _ aFirstChild: Memory<Node>, _ aLastChild: Memory<Node>, _ aPrevSibling: Memory<Node>, _ aNextSibling: Memory<Node>, _ aType: NodeType, _ aDataAtom: Atom, _ aData: string, _ aNamespace: string, _ aAttr: Slice<Attribute>)
// Island
init(_ aParent: Memory<Node>, _ aFirstChild: Memory<Node>, _ aLastChild: Memory<Node>, _ aPrevSibling: Memory<Node>, _ aNextSibling: Memory<Node>, _ aType: NodeType, _ aDataAtom: Atom, _ aData: string, _ aNamespace: string, _ aAttr: Slice<Attribute>)
// .NET, .NET Standard 2.0
Sub New(aParent As Memory<Node>, aFirstChild As Memory<Node>, aLastChild As Memory<Node>, aPrevSibling As Memory<Node>, aNextSibling As Memory<Node>, aType As NodeType, aDataAtom As Atom, aData As string, aNamespace As string, aAttr As Slice<Attribute>)
// Island
Sub New(aParent As Memory<Node>, aFirstChild As Memory<Node>, aLastChild As Memory<Node>, aPrevSibling As Memory<Node>, aNextSibling As Memory<Node>, aType As NodeType, aDataAtom As Atom, aData As string, aNamespace As string, aAttr As Slice<Attribute>)
Parameters:
- aParent:
- aFirstChild:
- aLastChild:
- aPrevSibling:
- aNextSibling:
- aType:
- aDataAtom:
- aData:
- aNamespace:
- aAttr:
constructor (Node)
Parameters:
- value: