Message
Overview
Location
-
Reference:
- Go.dll .NET, .NET Standard 2.0
- Go.fx Island
- Namespace: go.golang.org.x.net.dns.dnsmessage
- Platforms: .NET, .NET Standard 2.0, Island
constructor
constructor
Message()
init()
Sub New()
constructor(aHeader: Header; aQuestions: Slice<Question>; aAnswers: Slice<Resource>; aAuthorities: Slice<Resource>; aAdditionals: Slice<Resource>)
Message(Header aHeader, Slice<Question> aQuestions, Slice<Resource> aAnswers, Slice<Resource> aAuthorities, Slice<Resource> aAdditionals)
Parameters:
- aHeader:
- aQuestions:
- aAnswers:
- aAuthorities:
- aAdditionals:
constructor (Message)
Parameters:
- value:
Additionals
Answers
AppendPack
Parameters:
- b:
Authoritative
property Authoritative: bool read write;
bool Authoritative { get; set; }
var Authoritative: bool { get{} set{} }
Authoritative bool
Property Authoritative() As bool
Authorities
GoString
method GoString: string
string GoString()
func GoString() -> string
func GoString() string
Function GoString() As string
Header
ID
property ID: uint16 read write;
uint16 ID { get; set; }
var ID: uint16 { get{} set{} }
ID uint16
Property ID() As uint16
OpCode
property OpCode: OpCode read write;
OpCode OpCode { get; set; }
var OpCode: OpCode { get{} set{} }
OpCode OpCode
Property OpCode() As OpCode
Pack
Questions
RCode
property RCode: RCode read write;
RCode RCode { get; set; }
var RCode: RCode { get{} set{} }
RCode RCode
Property RCode() As RCode
RecursionAvailable
property RecursionAvailable: bool read write;
bool RecursionAvailable { get; set; }
var RecursionAvailable: bool { get{} set{} }
RecursionAvailable bool
Property RecursionAvailable() As bool
RecursionDesired
property RecursionDesired: bool read write;
bool RecursionDesired { get; set; }
var RecursionDesired: bool { get{} set{} }
RecursionDesired bool
Property RecursionDesired() As bool
Response
property Response: bool read write;
bool Response { get; set; }
var Response: bool { get{} set{} }
Response bool
Property Response() As bool
Truncated
property Truncated: bool read write;
bool Truncated { get; set; }
var Truncated: bool { get{} set{} }
Truncated bool
Property Truncated() As bool
Unpack
Parameters:
- msg:
Additionals
Answers
Authorities
Header
Questions
Authoritative
property Authoritative: bool read write;
bool Authoritative { get; set; }
var Authoritative: bool { get{} set{} }
Authoritative bool
Property Authoritative() As bool
ID
property ID: uint16 read write;
uint16 ID { get; set; }
var ID: uint16 { get{} set{} }
ID uint16
Property ID() As uint16
OpCode
property OpCode: OpCode read write;
OpCode OpCode { get; set; }
var OpCode: OpCode { get{} set{} }
OpCode OpCode
Property OpCode() As OpCode
RCode
property RCode: RCode read write;
RCode RCode { get; set; }
var RCode: RCode { get{} set{} }
RCode RCode
Property RCode() As RCode
RecursionAvailable
property RecursionAvailable: bool read write;
bool RecursionAvailable { get; set; }
var RecursionAvailable: bool { get{} set{} }
RecursionAvailable bool
Property RecursionAvailable() As bool
RecursionDesired
property RecursionDesired: bool read write;
bool RecursionDesired { get; set; }
var RecursionDesired: bool { get{} set{} }
RecursionDesired bool
Property RecursionDesired() As bool
Response
property Response: bool read write;
bool Response { get; set; }
var Response: bool { get{} set{} }
Response bool
Property Response() As bool
Truncated
constructor
constructor
Message()
init()
Sub New()
constructor(aHeader: Header; aQuestions: Slice<Question>; aAnswers: Slice<Resource>; aAuthorities: Slice<Resource>; aAdditionals: Slice<Resource>)
Message(Header aHeader, Slice<Question> aQuestions, Slice<Resource> aAnswers, Slice<Resource> aAuthorities, Slice<Resource> aAdditionals)
Parameters:
- aHeader:
- aQuestions:
- aAnswers:
- aAuthorities:
- aAdditionals:
constructor (Message)
Parameters:
- value: