Encoding
Overview
Location
-
Reference:
- Go.dll .NET, .NET Standard 2.0
- Go.fx Island
- Namespace: go.encoding.base64
- Platforms: .NET, .NET Standard 2.0, Island
Instance Methods
constructor
constructor
Encoding()
init()
Sub New()
// .NET, .NET Standard 2.0
constructor(aencode: array of Byte; adecodeMap: array of Byte; apadChar: rune; astrict: Boolean)
// Island
constructor(aencode: array of byte; adecodeMap: array of byte; apadChar: rune; astrict: bool)
// .NET, .NET Standard 2.0
Encoding(Byte[] aencode, Byte[] adecodeMap, rune apadChar, Boolean astrict)
// Island
Encoding(byte[] aencode, byte[] adecodeMap, rune apadChar, bool astrict)
Parameters:
- aencode:
- adecodeMap:
- apadChar:
- astrict:
constructor (Encoding)
constructor(value: Encoding)
Encoding(Encoding value)
init(_ value: Encoding)
Sub New(value As Encoding)
Parameters:
- value:
Strict
// .NET, .NET Standard 2.0
method Strict: Memory<Encoding>
// Island
method Strict: Memory<Encoding>
WithPadding
// .NET, .NET Standard 2.0
method WithPadding(padding: rune): Memory<Encoding>
// Island
method WithPadding(padding: rune): Memory<Encoding>
// .NET, .NET Standard 2.0
Memory<Encoding> WithPadding(rune padding)
// Island
Memory<Encoding> WithPadding(rune padding)
// .NET, .NET Standard 2.0
func WithPadding(_ padding: rune) -> Memory<Encoding>
// Island
func WithPadding(_ padding: rune) -> Memory<Encoding>
Parameters:
- padding: